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      </RegisteredWorldRotation>
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      <IsBurst>None</IsBurst>
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      <SourceCode>start:
move r0 HASH("Door.Entrance.Int")
move r1 HASH("Door.Entrance.Ext")
move r2 HASH("Vent.Entrance.Int")
move r3 HASH("Vent.Entrance.Ext")
move r4 HASH("Memory.Entrance.Int")
move r5 HASH("Memory.Entrance.Ext")
move r6 HASH("Sensor.Entrance.Airlock")
move r7 HASH("Sensor.Outside")
jal update
move r0 HASH("Door.Furnace.Int")
move r1 HASH("Door.Furnace.Ext")
move r2 HASH("Vent.Furnace.Int")
move r3 HASH("Vent.Furnace.Ext")
move r4 HASH("Memory.Furnace.Int")
move r5 HASH("Memory.Furnace.Ext")
move r6 HASH("Sensor.Furnace.Int")
move r7 HASH("Sensor.Furnace.Ext")
jal update
move r0 HASH("Door.Pantry.Int")
move r1 HASH("Door.Pantry.Ext")
move r2 HASH("Vent.Pantry.Int")
move r3 HASH("Vent.Pantry.Ext")
move r4 HASH("Memory.Pantry.Int")
move r5 HASH("Memory.Pantry.Ext")
move r6 HASH("Sensor.Pantry.Int")
move r7 HASH("Sensor.Pantry.Ext")
jal update
move r0 HASH("Door.Atmo.Int")
move r1 HASH("Door.Atmo.Ext")
move r2 HASH("Vent.Atmo.Int")
move r3 HASH("Vent.Atmo.Ext")
move r4 HASH("Memory.Atmo.Int")
move r5 HASH("Memory.Atmo.Ext")
move r6 HASH("Sensor.Atmo.Int")
move r7 HASH("Sensor.Atmo.Ext")
jal update
move r0 HASH("Door.Cooling.Int")
move r1 HASH("Door.Cooling.Ext")
move r2 HASH("Vent.Cooling.Int")
move r3 HASH("Vent.Cooling.Ext")
move r4 HASH("Memory.Cooling.Int")
move r5 HASH("Memory.Cooling.Ext")
move r6 HASH("Sensor.Cooling.Int")
move r7 HASH("Sensor.Cooling.Ext")
jal update
move r0 HASH("Door.Mining.Int")
move r1 HASH("Door.Mining.Ext")
move r2 HASH("Vent.Mining.Int")
move r3 HASH("Vent.Mining.Ext")
move r4 HASH("Memory.Mining.Int")
move r5 HASH("Memory.Mining.Ext")
move r6 HASH("Sensor.Mining.Int")
move r7 HASH("Sensor.Mining.Ext")
jal update
j start

update:
s d0:0 Channel0 r0
s d0:0 Channel1 r1
s d0:0 Channel2 r2
s d0:0 Channel3 r3
s d0:0 Channel4 r4
s d0:0 Channel5 r5
s d0:0 Channel6 r6
s d0:0 Channel7 r7
yield
yield
j ra</SourceCode>
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      <SourceCode>alias Tank d0
alias Heater d1

alias Temp r1

start:
l r1 Tank Temperature
ble r1 293.15 HeatON
s Heater On 0
j start

HeatON:
l r1 Tank Temperature
bge r1 298.15 start
s Heater On 1
j HeatON</SourceCode>
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      <SourceCode>alias sensor d0
alias autolathe d1
alias pipebender d2
alias electronics d3
alias tool d4
alias stacker d5

alias playerCount r0
alias stackerOn r1
alias latheRunning r2
alias pipeRunning r3
alias electronicRunning r4
alias toolRunning r5

loop:
yield
move stackerOn 0
l playerCount sensor Quantity
l latheRunning d1 Activate
l pipeRunning d2 Activate
l electronicRunning d3 Activate
l toolRunning d4 Activate
bgt playerCount 0 turnOn
beq playerCount 0 turnOff
j loop

turnOn:
s autolathe On 1
s pipebender On 1
s electronics On 1
s tool On 1
s stacker On 1
j loop

turnOff:
beq latheRunning 1 latheOn
s autolathe On 0
beq pipeRunning 1 pipeOn
s pipebender On 0
beq electronicRunning 1 electronicOn
s electronics On 0
beq toolRunning 1 toolOn
s tool On 0
beq stackerOn 1 stackOn
s stacker On 0
j loop
latheOn:
move stackerOn 1
jr -11
pipeOn:
move stackerOn 1
jr -12
electronicOn:
move stackerOn 1
jr -13
toolOn:
move stackerOn 1
jr -14

stackOn:
s stacker On 1
j loop</SourceCode>
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      <SourceCode>start:
move r0 HASH("Door.Entrance.Int")
move r1 HASH("Door.Entrance.Ext")
move r2 HASH("Vent.Entrance.Int")
move r3 HASH("Vent.Entrance.Ext")
move r4 HASH("Memory.Entrance.Int")
move r5 HASH("Memory.Entrance.Ext")
move r6 HASH("Sensor.Entrance.Int")
move r7 HASH("Sensor.Entrance.Ext")
jal update
move r0 HASH("Door.Atmo.Int")
move r1 HASH("Door.Atmo.Ext")
move r2 HASH("Vent.Atmo.Int")
move r3 HASH("Vent.Atmo.Ext")
move r4 HASH("Memory.Atmo.Int")
move r5 HASH("Memory.Atmo.Ext")
move r6 HASH("Sensor.Atmo.Int")
move r7 HASH("Sensor.Atmo.Ext")
jal update
move r0 HASH("Door.Mining.Int")
move r1 HASH("Door.Mining.Ext")
move r2 HASH("Vent.Mining.Int")
move r3 HASH("Vent.Mining.Ext")
move r4 HASH("Memory.Mining.Int")
move r5 HASH("Memory.Mining.Ext")
move r6 HASH("Sensor.Mining.Int")
move r7 HASH("Sensor.Mining.Ext")
jal update
move r0 HASH("Door.Workshop.Int")
move r1 HASH("Door.Workshop.Ext")
move r2 HASH("Vent.Workshop.Int")
move r3 HASH("Vent.Workshop.Ext")
move r4 HASH("Memory.Workshop.Int")
move r5 HASH("Memory.Workshop.Ext")
move r6 HASH("Sensor.Workshop.Int")
move r7 HASH("Sensor.Workshop.Ext")
jal update
move r0 HASH("Door.Furnace.Int")
move r1 HASH("Door.Furnace.Ext")
move r2 HASH("Vent.Furnace.Int")
move r3 HASH("Vent.Furnace.Ext")
move r4 HASH("Memory.Furnace.Int")
move r5 HASH("Memory.Furnace.Ext")
move r6 HASH("Sensor.Furnace.Int")
move r7 HASH("Sensor.Furnace.Ext")
jal update
move r0 HASH("Door.Greenhouse.Int")
move r1 HASH("Door.Greenhouse.Ext")
move r2 HASH("Vent.Greenhouse.Int")
move r3 HASH("Vent.Greenhouse.Ext")
move r4 HASH("Memory.Greenhouse.Int")
move r5 HASH("Memory.Greenhouse.Ext")
move r6 HASH("Sensor.Greenhouse.Int")
move r7 HASH("Sensor.Greenhouse.Ext")
jal update
move r0 HASH("Door.Engine.Int")
move r1 HASH("Door.Engine.Ext")
move r2 HASH("Vent.Engine.Int")
move r3 HASH("Vent.Engine.Ext")
move r4 HASH("Memory.Engine.Int")
move r5 HASH("Memory.Engine.Ext")
move r6 HASH("Sensor.Engine.Int")
move r7 HASH("Sensor.Engine.Ext")
jal update
j start

update:
s d0:0 Channel0 r0
s d0:0 Channel1 r1
s d0:0 Channel2 r2
s d0:0 Channel3 r3
s d0:0 Channel4 r4
s d0:0 Channel5 r5
s d0:0 Channel6 r6
s d0:0 Channel7 r7
yield
yield
j ra</SourceCode>
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      <SourceCode>alias sensor d0
alias autolathe d1
alias pipebender d2
alias electronics d3
alias tool d4
alias stacker d5

alias playerCount r0
alias stackerOn r1
alias latheRunning r2
alias pipeRunning r3
alias electronicRunning r4
alias toolRunning r5

loop:
yield
move stackerOn 0
l playerCount sensor Quantity
l latheRunning d1 Activate
l pipeRunning d2 Activate
l electronicRunning d3 Activate
l toolRunning d4 Activate
bgt playerCount 0 turnOn
beq playerCount 0 turnOff
j loop

turnOn:
s autolathe On 1
s pipebender On 1
s electronics On 1
s tool On 1
s stacker On 1
j loop

turnOff:
beq latheRunning 1 latheOn
s autolathe On 0
beq pipeRunning 1 pipeOn
s pipebender On 0
beq electronicRunning 1 electronicOn
s electronics On 0
beq toolRunning 1 toolOn
s tool On 0
beq stackerOn 1 stackOn
s stacker On 0
j loop
latheOn:
move stackerOn 1
jr -11
pipeOn:
move stackerOn 1
jr -12
electronicOn:
move stackerOn 1
jr -13
toolOn:
move stackerOn 1
jr -14

stackOn:
s stacker On 1
j loop</SourceCode>
      <NextAddr>16</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>sensor</NewAliasesKeys>
      <NewAliasesKeys>autolathe</NewAliasesKeys>
      <NewAliasesKeys>pipebender</NewAliasesKeys>
      <NewAliasesKeys>electronics</NewAliasesKeys>
      <NewAliasesKeys>tool</NewAliasesKeys>
      <NewAliasesKeys>stacker</NewAliasesKeys>
      <NewAliasesKeys>playerCount</NewAliasesKeys>
      <NewAliasesKeys>stackerOn</NewAliasesKeys>
      <NewAliasesKeys>latheRunning</NewAliasesKeys>
      <NewAliasesKeys>pipeRunning</NewAliasesKeys>
      <NewAliasesKeys>electronicRunning</NewAliasesKeys>
      <NewAliasesKeys>toolRunning</NewAliasesKeys>
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      <NewAliasesValuesIndex>16</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>17</NewAliasesValuesIndex>
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      <NewAliasesValuesIndex>1</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>2</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>3</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>4</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>5</NewAliasesValuesIndex>
      <JumpTagsKeys>loop</JumpTagsKeys>
      <JumpTagsKeys>turnOn</JumpTagsKeys>
      <JumpTagsKeys>turnOff</JumpTagsKeys>
      <JumpTagsKeys>latheOn</JumpTagsKeys>
      <JumpTagsKeys>pipeOn</JumpTagsKeys>
      <JumpTagsKeys>electronicOn</JumpTagsKeys>
      <JumpTagsKeys>toolOn</JumpTagsKeys>
      <JumpTagsKeys>stackOn</JumpTagsKeys>
      <JumpTagsValues>14</JumpTagsValues>
      <JumpTagsValues>26</JumpTagsValues>
      <JumpTagsValues>34</JumpTagsValues>
      <JumpTagsValues>46</JumpTagsValues>
      <JumpTagsValues>49</JumpTagsValues>
      <JumpTagsValues>52</JumpTagsValues>
      <JumpTagsValues>55</JumpTagsValues>
      <JumpTagsValues>59</JumpTagsValues>
      <SleepDurationRemaining>NaN</SleepDurationRemaining>
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      <SourceCode># Satellite dish controller    CowsAreEvil
# Will scan the sky for traders and interrogate
alias dish d0 #Small, medium or large dish
alias light d1 #LED
alias dial d2 #Optional for eTrade
alias stepv r5
alias steph r6
alias strength r7
alias newstrength r8
alias trader r10
alias traderID r11
move stepv 1
move steph 1

push 0
push -1374574351 #Ore
push 1325142661 #Tools
push -470575659 #Gas
push -1590718013 #Appliances
push 135244511 #Liquids
push -1650376125 #Food and Stuff
push -1077922067 #Seeds
push 54412100 #Alloys
push 175935584 #Construction Supplies
push -82964957 #Food

brdns dial 2
s dial Mode 10
# Scan the sky for contacts
seek:
s dish BestContactFilter -1
s light Color Color.Green
sleep 5
l traderID dish SignalID
move sp 0
brdns dial 2
l sp dial Setting
add sp sp 1
peek trader
l strength dish SignalStrength
sgtz r0 strength #is signal found
l r1 dish InterrogationProgress
slez r1 r1 #has it not been contacted
and r0 r0 r1
l r1 dish ContactTypeId
breqz trader 3 #is a trader type selected
seq r1 r1 trader
and r0 r0 r1
bgtz r0 htrack #contact found
#still here then nothing found
movedish:
l r0 dish Horizontal
add r0 r0 30
s dish Horizontal r0
blt r0 360 wait
l r0 dish Vertical
add r0 r0 15
brlt r0 90 2
move r0 15
s dish Vertical r0
wait:
yield
l r0 dish Idle
beqz r0 wait
j seek
#Contact found. Aim dish horizontal
htrack:
s dish BestContactFilter traderID
s light Color Color.Blue
l r0 dish MinimumWattsToContact
l r1 dish WattsReachingContact
blt r0 r1 contact #Contact possible
l r1 dish Setting
bgt r0 r1 movedish #Not enough power give up
l r0 dish Horizontal
div r1 strength 4
mul r1 r1 steph
add r0 r0 r1
s dish Horizontal r0
hwait:
yield
l r0 dish InterrogationProgress
bgtz r0 seek #already found
l r0 dish SignalID
breq r0 -1 seek #trader gone
l newstrength dish SignalStrength
beq newstrength -1 hwait #wait for signal
sle r0 newstrength strength
move strength newstrength
beq r0 1 vtrack
mul steph steph -1
j htrack
#Contact found. aim dish vertical
vtrack:
l r0 dish Vertical
div r1 strength 4
mul r1 r1 stepv
add r0 r0 r1
s dish Vertical r0
vwait:
yield
l r0 dish SignalID
breq r0 -1 seek
l newstrength dish SignalStrength
beq newstrength -1 vwait
sle r0 newstrength strength
move strength newstrength
beq r0 1 htrack
mul stepv stepv -1
j vtrack
#Within contact range so make contact
contact:
s light Color Color.White
yield
s dish Activate 1
interrogate:
yield
l r0 dish SignalID
beq r0 -1 seek #contact gone
l r0 dish InterrogationProgress
bne r0 1 interrogate
l r0 db Setting
add r0 r0 1
s db Setting r0
j seek</SourceCode>
      <NextAddr>131</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>dish</NewAliasesKeys>
      <NewAliasesKeys>light</NewAliasesKeys>
      <NewAliasesKeys>dial</NewAliasesKeys>
      <NewAliasesKeys>stepv</NewAliasesKeys>
      <NewAliasesKeys>steph</NewAliasesKeys>
      <NewAliasesKeys>strength</NewAliasesKeys>
      <NewAliasesKeys>newstrength</NewAliasesKeys>
      <NewAliasesKeys>trader</NewAliasesKeys>
      <NewAliasesKeys>traderID</NewAliasesKeys>
      <NewAliasesValuesTarget>2</NewAliasesValuesTarget>
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      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
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      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
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      <NewAliasesValuesIndex>16</NewAliasesValuesIndex>
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      <NewAliasesValuesIndex>7</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>8</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>10</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>11</NewAliasesValuesIndex>
      <JumpTagsKeys>seek</JumpTagsKeys>
      <JumpTagsKeys>movedish</JumpTagsKeys>
      <JumpTagsKeys>wait</JumpTagsKeys>
      <JumpTagsKeys>htrack</JumpTagsKeys>
      <JumpTagsKeys>hwait</JumpTagsKeys>
      <JumpTagsKeys>vtrack</JumpTagsKeys>
      <JumpTagsKeys>vwait</JumpTagsKeys>
      <JumpTagsKeys>contact</JumpTagsKeys>
      <JumpTagsKeys>interrogate</JumpTagsKeys>
      <JumpTagsValues>29</JumpTagsValues>
      <JumpTagsValues>50</JumpTagsValues>
      <JumpTagsValues>60</JumpTagsValues>
      <JumpTagsValues>66</JumpTagsValues>
      <JumpTagsValues>79</JumpTagsValues>
      <JumpTagsValues>93</JumpTagsValues>
      <JumpTagsValues>99</JumpTagsValues>
      <JumpTagsValues>111</JumpTagsValues>
      <JumpTagsValues>115</JumpTagsValues>
      <Stack>0</Stack>
      <Stack>-1374574351</Stack>
      <Stack>1325142661</Stack>
      <Stack>-470575659</Stack>
      <Stack>-1590718013</Stack>
      <Stack>135244511</Stack>
      <Stack>-1650376125</Stack>
      <Stack>-1077922067</Stack>
      <Stack>54412100</Stack>
      <Stack>175935584</Stack>
      <Stack>-82964957</Stack>
      <SleepDurationRemaining>NaN</SleepDurationRemaining>
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      <SourceCode>define Filter -348054045
define CO2 HASH("Filtration CO2")
define H2 HASH("Filtration H2")
define ACV -785498334 #Powered Active Vent Large
define Sensor -1252983604
define Analyser 435685051
define Valve -1280984102
define TurboPump 1310794736
define NameAnalyser HASH("RadAnalyser")
define NameValve HASH("RadValve")
define NamePump HASH("EmptyRad")
define Alert HASH("StructureFlashingLight")

alias ColdPressure r0
alias ModeAC r1
alias ColdTemperature r2
alias PressureIN r3
alias EtatACV r4
alias percGas r5
alias InTemp r6
alias RadTemp r7
alias Info r8

Init:
sb ACV On 0
sb ACV Mode 1


Start:
jal GasPressure
jal C02Filter
jal H2Filter
jal Radiator
jal CheckFilter
jal CloseDoor
sleep 2
j Start


GasPressure:
lbn ColdPressure Filter CO2 PressureInput Maximum
brlt ColdPressure 4000 5
lbn percGas Filter CO2 RatioCarbonDioxideInput Maximum
blt percGas 0.1 RenewGas
lbn percGas Filter CO2 RatioMethaneInput Maximum
blt percGas 0.1 RenewGas
sgt ModeAC 20000 ColdPressure
lb ColdTemperature Sensor Temperature Maximum
sgt ColdTemperature 403 ColdTemperature
min ModeAC ModeAC ColdTemperature
sb ACV On ModeAC
j ra

C02Filter:
lbn PressureIN Filter CO2 PressureOutput Maximum
sgt EtatACV 2000 PressureIN
sbn Filter CO2 Mode EtatACV
j ra

H2Filter:
lbn PressureIN Filter H2 PressureOutput Maximum
sgt EtatACV 8000 PressureIN
sbn Filter H2 Mode EtatACV
j ra

RenewGas:
sb ACV Mode 0
sb ACV On 1
lbn ColdPressure Filter CO2 PressureInput Maximum
bge 1000 ColdPressure Init
j RenewGas

Radiator:
lbn InTemp Filter CO2 TemperatureInput Maximum
lbn RadTemp Analyser NameAnalyser Temperature Maximum
slt ModeAC RadTemp InTemp
sbn Valve NameValve On ModeAC
beqz ModeAC EmptyRad
sbn TurboPump NamePump On 0
j ra

EmptyRad:
lbn PressureIN Analyser NameAnalyser Pressure Maximum
blt PressureIN 50 ra
add InTemp InTemp 15
slt ModeAC RadTemp InTemp
lb ColdTemperature Sensor Temperature Maximum
sgt ColdTemperature 403 ColdTemperature
min ModeAC ModeAC ColdTemperature
sbn TurboPump NamePump On ModeAC
j ra

CheckFilter:
lbns Info Filter CO2 0 Quantity Minimum
seqz ModeAC Info
lbns Info Filter CO2 1 Quantity Minimum
seqz EtatACV Info
max ModeAC ModeAC EtatACV
lbns Info Filter CO2 0 Quantity Minimum
seqz EtatACV Info
max ModeAC ModeAC EtatACV
lbns Info Filter CO2 1 Quantity Minimum
seqz EtatACV Info
max ModeAC ModeAC EtatACV
sb Alert On ModeAC
j ra

CloseDoor:
lbn Info HASH("StructureGlassDoor") HASH("Cooling Room") Open Maximum
beqz Info ra
sleep 2
sbn HASH("StructureGlassDoor") HASH("Cooling Room") Open 0
j ra</SourceCode>
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      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>ColdPressure</NewAliasesKeys>
      <NewAliasesKeys>ModeAC</NewAliasesKeys>
      <NewAliasesKeys>ColdTemperature</NewAliasesKeys>
      <NewAliasesKeys>PressureIN</NewAliasesKeys>
      <NewAliasesKeys>EtatACV</NewAliasesKeys>
      <NewAliasesKeys>percGas</NewAliasesKeys>
      <NewAliasesKeys>InTemp</NewAliasesKeys>
      <NewAliasesKeys>RadTemp</NewAliasesKeys>
      <NewAliasesKeys>Info</NewAliasesKeys>
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      <NewAliasesValuesIndex>8</NewAliasesValuesIndex>
      <DefineKeys>Filter</DefineKeys>
      <DefineKeys>CO2</DefineKeys>
      <DefineKeys>H2</DefineKeys>
      <DefineKeys>ACV</DefineKeys>
      <DefineKeys>Sensor</DefineKeys>
      <DefineKeys>Analyser</DefineKeys>
      <DefineKeys>Valve</DefineKeys>
      <DefineKeys>TurboPump</DefineKeys>
      <DefineKeys>NameAnalyser</DefineKeys>
      <DefineKeys>NameValve</DefineKeys>
      <DefineKeys>NamePump</DefineKeys>
      <DefineKeys>Alert</DefineKeys>
      <DefineValues>-348054045</DefineValues>
      <DefineValues>-1074943586</DefineValues>
      <DefineValues>-1954707</DefineValues>
      <DefineValues>-785498334</DefineValues>
      <DefineValues>-1252983604</DefineValues>
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      <DefineValues>-46337503</DefineValues>
      <DefineValues>-1502044316</DefineValues>
      <DefineValues>-1535893860</DefineValues>
      <JumpTagsKeys>Init</JumpTagsKeys>
      <JumpTagsKeys>Start</JumpTagsKeys>
      <JumpTagsKeys>GasPressure</JumpTagsKeys>
      <JumpTagsKeys>C02Filter</JumpTagsKeys>
      <JumpTagsKeys>H2Filter</JumpTagsKeys>
      <JumpTagsKeys>RenewGas</JumpTagsKeys>
      <JumpTagsKeys>Radiator</JumpTagsKeys>
      <JumpTagsKeys>EmptyRad</JumpTagsKeys>
      <JumpTagsKeys>CheckFilter</JumpTagsKeys>
      <JumpTagsKeys>CloseDoor</JumpTagsKeys>
      <JumpTagsValues>23</JumpTagsValues>
      <JumpTagsValues>28</JumpTagsValues>
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      <JumpTagsValues>72</JumpTagsValues>
      <JumpTagsValues>81</JumpTagsValues>
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      <JumpTagsValues>107</JumpTagsValues>
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      <SourceCode>alias combCent d0
alias diodeSlide d1

define MINRPM 400
define MAXSTRESS 100
define STRESSHIGH 80
define STRESSCOOL 10
define MAXIMUM 200
define STEP 10
define MAXPOWER 100
define MINPOWER 0
define MAXIDLE 100

setup:
s combCent CombustionLimiter 0
s combCent Throttle 0
s combCent On 1
s combCent Open 0

start:
yield
l r0 combCent Rpm
blt r0 MINRPM startup
j idle

idle:
sleep 10
l r0 combCent Stress
bge r0 MAXSTRESS startup
l r0 combCent Rpm
blt r0 MINRPM startup
l r0 db Setting
add r0 r0 1
brlt r0 MAXIDLE 4
add r0 0 0
s db Setting r0
j unload
s db Setting r0
div r0 r0 100
s diodeSlide Setting r0
j idle

unload:
s combCent On 0
yield
l r0 combCent Rpm
bgt r0 0 unload
s combCent Open 1
yield
sleep 20 # wait to unload
s combCent Open 0
yield
s combCent On 1
yield
s combCent Throttle 0
yield
s combCent CombustionLimiter 0
yield
j idle


startup:
# test for cooldown
l r0 combCent Stress
sgt r0 r0 99
l r1 combCent Rpm
slt r1 r1 1
and r0 r0 r1
bgtz r0 cooldown

# stress raising?
l r0 combCent Stress
yield
sleep 1
l r9 combCent Stress
sub r9 r0 r9
sltz r9 r9

l r1 combCent Throttle
l r2 combCent CombustionLimiter

add r3 r1 r2
sge r3 r3 MAXIMUM
l r4 combCent Rpm
div r8 r4 MINRPM
s diodeSlide Setting r8
sgt r4 r4 MINRPM
max r3 r3 r4
bgt r3 0 idle

beqz r9 increase
j startup

increase:
add r1 r1 STEP
min r1 r1 MAXPOWER
brlt r1 MAXPOWER 2 # increment CL if TH == 100
add r2 r2 STEP
min r2 r2 MAXPOWER
s combCent Throttle r1
yield
s combCent CombustionLimiter r2
yield
j startup

cooldown:
s combCent On 0
l r0 combCent Stress
sgtz r0 r0
bgtz r0 cooldown
j setup</SourceCode>
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      <SourceCode>alias Tank d0
alias Valve1 d1
alias Valve2 d2
alias SolarSens d3

alias solarIrrad r1

Cycle:
l r0 d0 Temperature

s Valve1 On 0
s Valve2 On 1

l r1 SolarSens SolarIrradiance
bne r1 0 Cycle

bgt r0 283.15 Regulate1

yield
j Cycle

Regulate1:
l r0 d0 Temperature
l r1 SolarSens SolarIrradiance
bne r1 0 Cycle
s Valve1 On 1
s Valve2 On 1
ble r0 278.15 Cycle
yield
j Regulate1</SourceCode>
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      <NewAliasesKeys>Valve1</NewAliasesKeys>
      <NewAliasesKeys>Valve2</NewAliasesKeys>
      <NewAliasesKeys>SolarSens</NewAliasesKeys>
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      <SourceCode>alias Cenrifuge d0
alias CurrentReagents r0
alias CurrentRPM r1
alias CurrentStress r2
alias OnOff r3
define MinRPM 15
define MaxStress 80.0
define HigherStress 50.0
define HighStress 35.0
define MedStress 25.0
define LowStress 20.0
define MedTransRPM 200 # 200+ med speed
define HighTransRPM 400 #400+ high speed
define HigherTransRPM 700 #700+ higher speed
define MaxTransRPM 1000 #1000+ max speed
define MaxReagents 2500
define MinReagents 2
preStart:
l CurrentRPM d0 Rpm
bgt CurrentRPM MedTransRPM main
s d0 On 0
s d0 Throttle 0
s d0 CombustionLimiter 0
blt CurrentRPM MinRPM checkReagents
j preStart
checkReagents:
l CurrentReagents d0 Reagents
blt CurrentReagents MinReagents close
bgt CurrentReagents MinReagents empty
j checkReagents
empty:
s d0 Open 1
j checkReagents
close:
s d0 Open 0
s d0 On 1
l CurrentStress d0 Stress
bnez CurrentStress close
j main
main:
l CurrentStress d0 Stress
l CurrentRPM d0 Rpm
l CurrentReagents d0 Reagents
l OnOff d0 On
beqz OnOff spinDown
bgt CurrentStress MaxStress spinDown
bgt CurrentReagents MaxReagents spinDown
blt CurrentRPM MedTransRPM lowSpeed # less 200
blt CurrentRPM HighTransRPM medSpeed # less 400
blt CurrentRPM HigherTransRPM highSpeed # less 800
blt CurrentRPM MaxTransRPM higherSpeed # less 1000
bgt CurrentRPM MaxTransRPM maxSpeed #1000+
j main
lowSpeed:
l CurrentStress d0 Stress
bgt CurrentStress LowStress pulseSlow
s d0 On 1
s d0 Open 0
s d0 Throttle 10
s d0 CombustionLimiter 10
sleep 2
s d0 Throttle 0
s d0 CombustionLimiter 0
sleep 2
j main
medSpeed:
l CurrentStress d0 Stress
bgt CurrentStress MedStress pulseSlow
s d0 Throttle 20
s d0 CombustionLimiter 20
sleep 2
s d0 Throttle 10
s d0 CombustionLimiter 10
sleep 2
yield
j main
highSpeed:
l CurrentStress d0 Stress
bgt CurrentStress HigherStress pause
s d0 Throttle 30
s d0 CombustionLimiter 30
sleep 2
s d0 Throttle 20
s d0 CombustionLimiter 20
sleep 2
j main
higherSpeed:
l CurrentStress d0 Stress
bgt CurrentStress HighStress highSpeed
s d0 Throttle 60
s d0 CombustionLimiter 60
sleep 2
s d0 Throttle 40
s d0 CombustionLimiter 40
sleep 1
j main
maxSpeed:
s d0 Throttle 80
s d0 CombustionLimiter 80
j main
pulseSlow:
s d0 Throttle 0
s d0 CombustionLimiter 0
sleep 4
s d0 Throttle 10
s d0 CombustionLimiter 10
sleep 1
l CurrentStress d0 Stress
l CurrentRPM d0 Rpm
blt CurrentStress LowStress main
blt CurrentRPM MinRPM preStart
j main
pause:
s d0 Throttle 0
s d0 CombustionLimiter 0
sleep 4
j medSpeed
spinDown:
s d0 On 0
l CurrentRPM d0 Rpm
blt CurrentRPM MinRPM preStart
j spinDown</SourceCode>
      <NextAddr>26</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>Cenrifuge</NewAliasesKeys>
      <NewAliasesKeys>CurrentReagents</NewAliasesKeys>
      <NewAliasesKeys>CurrentRPM</NewAliasesKeys>
      <NewAliasesKeys>CurrentStress</NewAliasesKeys>
      <NewAliasesKeys>OnOff</NewAliasesKeys>
      <NewAliasesValuesTarget>2</NewAliasesValuesTarget>
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      <NewAliasesValuesIndex>1</NewAliasesValuesIndex>
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      <NewAliasesValuesIndex>3</NewAliasesValuesIndex>
      <DefineKeys>MinRPM</DefineKeys>
      <DefineKeys>MaxStress</DefineKeys>
      <DefineKeys>HigherStress</DefineKeys>
      <DefineKeys>HighStress</DefineKeys>
      <DefineKeys>MedStress</DefineKeys>
      <DefineKeys>LowStress</DefineKeys>
      <DefineKeys>MedTransRPM</DefineKeys>
      <DefineKeys>HighTransRPM</DefineKeys>
      <DefineKeys>HigherTransRPM</DefineKeys>
      <DefineKeys>MaxTransRPM</DefineKeys>
      <DefineKeys>MaxReagents</DefineKeys>
      <DefineKeys>MinReagents</DefineKeys>
      <DefineValues>15</DefineValues>
      <DefineValues>80</DefineValues>
      <DefineValues>50</DefineValues>
      <DefineValues>35</DefineValues>
      <DefineValues>25</DefineValues>
      <DefineValues>20</DefineValues>
      <DefineValues>200</DefineValues>
      <DefineValues>400</DefineValues>
      <DefineValues>700</DefineValues>
      <DefineValues>1000</DefineValues>
      <DefineValues>2500</DefineValues>
      <DefineValues>2</DefineValues>
      <JumpTagsKeys>preStart</JumpTagsKeys>
      <JumpTagsKeys>checkReagents</JumpTagsKeys>
      <JumpTagsKeys>empty</JumpTagsKeys>
      <JumpTagsKeys>close</JumpTagsKeys>
      <JumpTagsKeys>main</JumpTagsKeys>
      <JumpTagsKeys>lowSpeed</JumpTagsKeys>
      <JumpTagsKeys>medSpeed</JumpTagsKeys>
      <JumpTagsKeys>highSpeed</JumpTagsKeys>
      <JumpTagsKeys>higherSpeed</JumpTagsKeys>
      <JumpTagsKeys>maxSpeed</JumpTagsKeys>
      <JumpTagsKeys>pulseSlow</JumpTagsKeys>
      <JumpTagsKeys>pause</JumpTagsKeys>
      <JumpTagsKeys>spinDown</JumpTagsKeys>
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      <JumpTagsValues>25</JumpTagsValues>
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      <JumpTagsValues>33</JumpTagsValues>
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      <JumpTagsValues>53</JumpTagsValues>
      <JumpTagsValues>65</JumpTagsValues>
      <JumpTagsValues>76</JumpTagsValues>
      <JumpTagsValues>86</JumpTagsValues>
      <JumpTagsValues>96</JumpTagsValues>
      <JumpTagsValues>100</JumpTagsValues>
      <JumpTagsValues>112</JumpTagsValues>
      <JumpTagsValues>117</JumpTagsValues>
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      <SourceCode>alias sensor d0
alias valve d1

define TargetTemp 401.15
define stirling -260316435

alias temp r1

Main:

yield
l temp d0 Temperature
slt temp temp TargetTemp
sb stirling On temp
s valve On temp

j Main</SourceCode>
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      <SourceCode>alias sensor d0
alias tank d1
alias vent d2

define TargetTemp 923.15
define PressureTargetInkP 35000

alias venton r0
alias temp r1
alias pressure r2

Main:

l temp d0 Temperature
sgt temp temp TargetTemp
l pressure d1 Pressure
slt pressure pressure PressureTargetInkP
and venton temp pressure
s vent On venton

j Main</SourceCode>
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          <x>-0</x>
          <y>90</y>
          <z>179.999985</z>
        </eulerAngles>
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      <ChuteNetworkId>24371850</ChuteNetworkId>
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    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>20108519</ReferenceId>
      <PrefabName>StructureCableCorner</PrefabName>
      <CustomName />
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      <WorldRotation>
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      <States />
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      <OwnerSteamId>19801228</OwnerSteamId>
      <Reagents />
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        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
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      </RegisteredWorldRotation>
      <CableNetworkId>20108462</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>18089486</ReferenceId>
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      <CustomName />
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      <WorldRotation>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
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      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        <x>822</x>
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      </RegisteredWorldPosition>
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        </eulerAngles>
      </RegisteredWorldRotation>
      <CableNetworkId>20108462</CableNetworkId>
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    <ThingSaveData xsi:type="CircuitHousingSaveData">
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        </State>
        <State>
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          <StateName>Mode</StateName>
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      <SourceCode>alias AdvFurnace d0
alias SorterInput d1
alias SorterOutput d2
define minPressure 100
define maxPressure 20000
define minTemperature 900
define maxTemperature 100000
define TFuel 10
define OutputPump 50
alias FPressure r9
alias FTemperature r8
alias PressureFuel r6

alias InputSorter r4
alias FurnaceProcessing r5
alias InCount r7
alias OutCount r10
alias OutCountSorter r11
alias tmp r12
s AdvFurnace ClearMemory 1
move OutCountSorter 0
s AdvFurnace SettingInput 0
s AdvFurnace SettingOutput 0
s SorterInput Mode 2
s SorterOutput Mode 2
s db Setting 99
start:
jal Smelting
jal Sorter
jal SorterOutputControl
jal CheckCentri
jal CloseDoor
j start

Smelting:
l FPressure AdvFurnace Pressure
slt r0 FPressure minPressure
l FTemperature AdvFurnace Temperature
slt r2 FTemperature minTemperature
add r1 r0 r2
select r0 r1 TFuel 0
s AdvFurnace SettingInput r0
l FPressure AdvFurnace Pressure
sgt r0 FPressure maxPressure
select r3 r0 OutputPump 0
s AdvFurnace SettingOutput r3
bgt FTemperature maxTemperature Close
blt FTemperature minTemperature Close
bgt FPressure maxPressure Close
blt FPressure minPressure Close
s AdvFurnace Open 1
j ra
Close:
s AdvFurnace Open 0
j ra

Sorter:
ls InputSorter SorterInput 0 Occupied
beq 0 InputSorter ra
ls InputSorter SorterInput 0 OccupantHash
beq InputSorter HASH("ItemIronOre") RightSorter
beq InputSorter HASH("ItemCopperOre") RightSorter
beq InputSorter HASH("ItemGoldOre") RightSorter
beq InputSorter HASH("ItemSiliconOre") RightSorter
beq InputSorter HASH("ItemLeadOre") RightSorter
beq InputSorter HASH("ItemSilverOre") RightSorter
beq InputSorter HASH("ItemNickelOre") RightSorter
beq InputSorter HASH("ItemBiomass") RightSorter
beq InputSorter HASH("ItemReagentMix") RightSorter
j LeftSorter

RightSorter:
l FurnaceProcessing AdvFurnace Open
beqz FurnaceProcessing ra
l InCount AdvFurnace ImportCount
l OutCount AdvFurnace ExportCount
bne InCount OutCount ra
sub tmp OutCountSorter 1
beq InCount tmp ra
s SorterInput Output 1
add OutCountSorter OutCountSorter 1
j ra

LeftSorter:
s SorterInput Output 0
s db Setting 1
yield
j ra

SorterOutputControl:
ls InputSorter SorterOutput 0 Occupied
beq 0 InputSorter ra
ls InputSorter SorterOutput 0 OccupantHash
beq InputSorter HASH("ItemReagentMix") rightOut
beq InputSorter HASH("ItemCharcoal") rightOut
j leftOut

rightOut:
s SorterOutput Output 1
j ra
leftOut:
s SorterOutput Output 0
j ra
CheckCentri:
lb r0 HASH("StructureCentrifuge") Reagents Maximum
div r5 r0 400
sub r5 r5 1
mul r5 r5 -1
sb HASH("StructureDiodeSlide") Setting r5
bge r0 400 open
blt r0 10 close
j ra
open:
sb HASH("StructureCentrifuge") Open 1
j ra
close:
sb HASH("StructureCentrifuge") Open 0
j ra

CloseDoor:
lbn r0 HASH("StructureCompositeDoor") HASH("Recyclage room") Open Maximum
beqz r0 ra
sleep 2
sbn HASH("StructureCompositeDoor") HASH("Recyclage room") Open 0
j ra</SourceCode>
      <NextAddr>122</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>AdvFurnace</NewAliasesKeys>
      <NewAliasesKeys>SorterInput</NewAliasesKeys>
      <NewAliasesKeys>SorterOutput</NewAliasesKeys>
      <NewAliasesKeys>FPressure</NewAliasesKeys>
      <NewAliasesKeys>FTemperature</NewAliasesKeys>
      <NewAliasesKeys>PressureFuel</NewAliasesKeys>
      <NewAliasesKeys>InputSorter</NewAliasesKeys>
      <NewAliasesKeys>FurnaceProcessing</NewAliasesKeys>
      <NewAliasesKeys>InCount</NewAliasesKeys>
      <NewAliasesKeys>OutCount</NewAliasesKeys>
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      <SourceCode>define SILO 1155865682
define MINER 265720906

start:
yield
lbn r0 SILO HASH("Silo Coal") Quantity Maximum
slt r0 r0 500
sbn MINER HASH("Deep Miner Coal") On r0
lbn r0 SILO HASH("Silo Gold") Quantity Maximum
slt r0 r0 500
sbn MINER HASH("Deep Miner Gold") On r0
lbn r0 SILO HASH("Silo Iron") Quantity Maximum
slt r0 r0 500
sbn MINER HASH("Deep Miner Mix") On r0
j start</SourceCode>
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alias sensor d1
alias tank d2

start:
yield
l r0 sensor Temperature
sgt r0 r0 920
l r1 tank Pressure
slt r1 r1 10000
and r0 r0 r1
s vent On r0
j start</SourceCode>
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alias outputPipPressure r0
alias activeState r1

define PressureTargetInkP 48000

Main:
l outputPipPressure self PressureOutput
slt activeState outputPipPressure PressureTargetInkP
s self Mode activeState

j Main</SourceCode>
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# Both Daylight Sensor and Solar Panel should be
#   placed flat on the ground

define SolarPanelDuel -539224550
define DaylightSensor 1076425094

start:
yield

lb r0 DaylightSensor Vertical Average
sub r0 90 r0
sb SolarPanelDuel Vertical r0

lb r0 DaylightSensor Horizontal Average
add r0 90 r0
sb SolarPanelDuel Horizontal r0

j start</SourceCode>
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      <SourceCode>alias WeatherStation d0
alias Flash1 d1
alias Flash2 d2
alias Siren d3
alias LEDcounter d4

alias CountDown r0
alias Storm r1
define StormSoon 120

begin:

l CountDown WeatherStation NextWeatherEventTime
s LEDcounter Color 4
beqz CountDown switchoff

slt Storm CountDown StormSoon
s Siren On Storm
s Flash1 On Storm
s Flash2 On Storm
round CountDown CountDown
s LEDcounter Setting CountDown

j begin

switchoff:
s Siren On 0
s Flash1 On 0
s Flash2 On 0
s LEDcounter Setting 0
j begin</SourceCode>
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      <DefineKeys>StormSoon</DefineKeys>
      <DefineValues>120</DefineValues>
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      <SourceCode>define HASH.VENT -1129453144
define HASH.DOOR -324331872
define HASH.SENSOR -1252983604
loop:
l r0 d0:0 Channel0 #Door.Int
l r1 d0:0 Channel1 #Door.Ext
l r2 d0:0 Channel2 #Vent.Int
l r3 d0:0 Channel3 #Vent.Ext
l r4 d0:0 Channel4 #Memory.Int
l r5 d0:0 Channel5 #Memory.Ext
l r6 d0:0 Channel6 #Sensor.Int
l r7 d0:0 Channel7 #Sensor.Ext
yield
lbn r8 HASH.DOOR r0 Open Sum
bnezal r8 updateHalls
lbn r8 HASH.DOOR r0 Mode Sum
lbn r9 HASH.DOOR r1 Mode Sum
nor r8 r8 r9 #Mode check for normal mode doors
and r8 r8 1 #nor Bitwise fix
bnezal r8 fixDoors
lbn r8 HASH.VENT r2 On Sum #Vent.Int On
lbn r9 HASH.VENT r3 On Sum #Vent.Ext On
or r10 r8 r9 #Cycle Check for running Vent
bnez r10 updateCycle
lbn r8 HASH.DOOR r0 On Sum
lbn r9 HASH.DOOR r0 Setting Sum
and r8 r8 r9 #Check for Settings Change AKA Override
lbn r9 HASH.DOOR r1 On Sum
lbn r10 HASH.DOOR r1 Setting Sum
and r9 r9 r10 #Check for Settings Change AKA Override
or r8 r8 r9
bnez r8 beginCycle
j loop
fixDoors:
sbn HASH.DOOR r0 Open 0
sbn HASH.DOOR r1 Open 0
sbn HASH.DOOR r0 Mode 1
sbn HASH.DOOR r1 Mode 1
sbn HASH.DOOR r0 Setting 0
sbn HASH.DOOR r1 Setting 0
sbn HASH.DOOR r0 On 0
sbn HASH.DOOR r1 On 1
sbn HASH.VENT r2 Lock 1
sbn HASH.VENT r3 Lock 1
sbn HASH.VENT r3 On 1
sbn HASH.VENT r3 Mode 1
j loop
updateCycle:
bnezal r8 internalTarget
bnezal r9 externalTarget
lbn r8 HASH.DOOR r0 On Sum #r10:Setting(r0:Door.Int)
lbn r9 HASH.DOOR r0 Setting Sum #r10:Setting(r0:Door.Int)
and r8 r8 r9
lbn r9 HASH.DOOR r1 On Sum #r10:Setting(r0:Door.Int)
lbn r10 HASH.DOOR r1 Setting Sum #r8:Setting(r1:Door.Ext)
and r9 r9 r10
or r8 r8 r9 #Check for Settings Change AKA Override
lbn r10 HASH.VENT r13 Mode Sum#Load Directional Pressure
beqz r10 updateIntake
bnez r10 updateExhaust
updateIntake:
lbn r9 HASH.SENSOR r6 Pressure Sum #r15:Pressure(r6:Sensor)
lbn r10 -851746783 r15 Setting Sum #r8:GoalPressure(r15:Memory)
sge r9 r9 r10
or r9 r9 r8#(Continue,Pressure,Override) Overide Check
beqz r9 loop
sbn HASH.VENT r13 On 0
sbn HASH.DOOR r11 Open 1 #Door(Int/Ext)
sbn HASH.DOOR r11 On 0 #Door(Int/Ext)
sbn HASH.DOOR r12 On 1 #Door(Ext/Int)
sbn HASH.DOOR r12 Setting 0
j loop
updateExhaust:
lbn r10 HASH.SENSOR r6 Pressure Sum #r15:pressure(r6:Sensor)
seqz r10 r10#Check for vacuum
or r10 r10 r9 #(Continue,Pressure,Override)
beqz r10 loop
sleep 3
sbn HASH.VENT r13 On 0
sbn HASH.VENT r14 Mode 0
sbn HASH.VENT r14 On 1
j loop
beginCycle:
bnezal r8 internalTarget
bnezal r9 externalTarget
sbn HASH.DOOR r11 Setting 0 #Reset Settings after being clicked
sbn HASH.DOOR r12 Open 0 #Close the "External" Door
sbn HASH.VENT r14 Mode 1 #Set "External" Vent to exhaust
sbn HASH.VENT r14 On 1 #Enable "External" Vent
j loop
internalTarget:
move r11 r0 #set r11:Door.Int
move r12 r1 #set r12:Door.Ext
move r13 r2 #set r13:Vent.Int
move r14 r3 #set r14:Vent.Ext
move r15 r4 #set r15:Memory.Int
j ra
externalTarget:
move r11 r1 #set r11:Door.Ext
move r12 r0 #set r12:Door.Int
move r13 r3 #set r13:Vent.Ext
move r14 r2 #set r14:Vent.Int
move r15 r5 #set r15:Memory.Ext
j ra
updateHalls:
lbn r8 HASH.SENSOR r6 Pressure Sum
lbn r9 HASH.SENSOR r7 Pressure Sum
sap r10 r8 r9 0.1
lbn r8 HASH.SENSOR r6 Temperature Sum
lbn r9 HASH.SENSOR r7 Temperature Sum
sap r11 r8 r9 0.02
and r10 r10 r11
lbn r8 HASH.SENSOR r6 RatioVolatiles Sum
lbn r9 HASH.SENSOR r7 RatioVolatiles Sum
sap r11 r8 r9 0.005
and r10 r10 r11
beqz r10 updateDoors
sbn HASH.DOOR r0 On 0
sbn HASH.DOOR r1 On 0
sbn HASH.DOOR r0 Open 1
sbn HASH.DOOR r1 Open 1
j loop
updateDoors:
lbn r8 HASH.DOOR r0 On Sum
lbn r9 HASH.DOOR r1 On Sum
or r8 r8 r9
bnez r8 ra
j fixDoors</SourceCode>
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      <SourceCode>alias Machine d0
alias Stacker d1
alias Sensor d2

start:
yield

l r3 Sensor Activate
beqz r3 off
s Machine On 1
s Stacker On 1
l r0 Machine Activate
s Machine ClearMemory 1
bgtz r0 count
j start

count:
l r1 Stacker Setting
l r2 Machine ExportCount
bge r2 r1 stop
l r0 Machine Activate
beqz r0 stop
j count

stop:
s Machine Activate 0
sleep 1
s Stacker Activate 1
j start

off:
s Machine On 0
s Stacker On 0
j start</SourceCode>
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      <SourceCode>alias Tank d0
alias ATM d1
alias SolarSens d2

alias solarIrrad r1

Cycle:
l r0 d0 Pressure
s ATM On 0
l r1 SolarSens SolarIrradiance
bne r1 0 Cycle
blt r0 20000 Regulate1
yield
j Cycle

Regulate1:
l r0 d0 Pressure
l r1 SolarSens SolarIrradiance
bne r1 0 Cycle
bge r0 20000 Cycle
s ATM On 1
yield
j Regulate1</SourceCode>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureIN 0
define PressureOUT 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
alias PressureWant r16
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
move PressureWant PressureIN
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
move PressureWant PressureOUT
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureIN 25
define PressureOUT 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
alias PressureWant r16
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
#jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
#jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
move PressureWant PressureIN
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
move PressureWant PressureOUT
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
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reset:
move r0 0
CheckDevice:
yield
bdns dr0 2
ls r1 dr0 0 Occupied
s dr0 On r1
jal CheckifFull
add r0 r0 1
bge r0 6 reset
j CheckDevice
CheckifFull:
l r1 dr0 Reagents
brge r1 5 2
s dr0 Open 0
brlt r1 395 2
s dr0 Open 1
j ra</SourceCode>
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reset:
move r0 0
CheckDevice:
yield
bdns dr0 2
ls r1 dr0 0 Occupied
s dr0 On r1
jal CheckifFull
add r0 r0 1
bge r0 6 reset
j CheckDevice
CheckifFull:
l r1 dr0 Reagents
brge r1 5 2
s dr0 Open 0
brlt r1 395 2
s dr0 Open 1
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        <x>681</x>
        <y>229</y>
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      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>0</x>
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        <w>1</w>
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          <z>0</z>
        </eulerAngles>
      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>462305</ReferenceId>
      <PrefabName>StructureCableStraightH</PrefabName>
      <CustomName />
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        <x>754.5</x>
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      </WorldPosition>
      <WorldRotation>
        <x>1.490131E-07</x>
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        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>5</CustomColorIndex>
      <OwnerSteamId>228039</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>754.5</x>
        <y>144</y>
        <z>-169</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>1.490131E-07</x>
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          <x>-2.41486086E-05</x>
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        </eulerAngles>
      </RegisteredWorldRotation>
      <CableNetworkId>873277</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="DeviceImportSaveData">
      <ReferenceId>460152</ReferenceId>
      <PrefabName>StructureSolidFuelGenerator</PrefabName>
      <CustomName />
      <WorldPosition>
        <x>753</x>
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      </WorldPosition>
      <WorldRotation>
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        </eulerAngles>
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      <States>
        <State>
          <StateName>OnOff</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Lock</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Mode</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Import</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Access</StateName>
          <State>0</State>
        </State>
      </States>
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>228039</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        <x>753</x>
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        </eulerAngles>
      </RegisteredWorldRotation>
      <ImportCount>136</ImportCount>
      <ImportState>0</ImportState>
    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
      <ReferenceId>2233298</ReferenceId>
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      <CustomName />
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        <x>1741</x>
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        <z>-834</z>
      </WorldPosition>
      <WorldRotation>
        <x>0</x>
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        </eulerAngles>
      </WorldRotation>
      <States />
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      <CustomColorIndex>6</CustomColorIndex>
      <OwnerSteamId>1248459</OwnerSteamId>
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        <Brute>0</Brute>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
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        <x>1741</x>
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          <x>-0</x>
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          <z>2.00051659E-06</z>
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      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>2008434</ReferenceId>
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      <CustomName />
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        <Decay>0</Decay>
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      <States />
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      <CustomColorIndex>5</CustomColorIndex>
      <OwnerSteamId>1890308</OwnerSteamId>
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        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        <x>674</x>
        <y>237</y>
        <z>-349</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>-0.499982834</x>
        <y>-0.500017166</y>
        <z>-0.500017166</z>
        <w>0.499982834</w>
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          <x>270</x>
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      <CableNetworkId>1005902</CableNetworkId>
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    <ThingSaveData xsi:type="PipeSaveData">
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        <Stun>0</Stun>
        <Decay>0</Decay>
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      <CurrentBuildState>0</CurrentBuildState>
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        <Radiation>0</Radiation>
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        <Decay>0</Decay>
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      <CurrentBuildState>0</CurrentBuildState>
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      <CableNetworkId>17355570</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="ChuteSaveData">
      <ReferenceId>503208</ReferenceId>
      <PrefabName>StructureChuteStraight</PrefabName>
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        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
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      <CurrentBuildState>0</CurrentBuildState>
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          <StateName>Mode</StateName>
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        <Decay>0</Decay>
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      <SourceCode>define weather HASH("Weather") #Name for flashing light and display(SM,M,L)
define power HASH("Power") #Name for power display(SM,M,L)

start:
yield
lb r0 HASH("StructureWeatherStation") NextWeatherEventTime Maximum
trunc r0 r0
sbn HASH("StructureConsoleLED5") weather Setting r0
sbn HASH("StructureConsoleLED1x2") weather Setting r0
sbn HASH("StructureConsoleLED1x3") weather Setting r0
slt r0 r0 60
lb r1 HASH("StructureWeatherStation") Mode Maximum
sgtz r1 r1
and r0 r0 r1
sbn HASH("StructureFlashingLight") weather On r0

lb r0 HASH("StructureBatteryLarge") Ratio Average
sbn HASH("StructureConsoleLED5") power Mode 1
sbn HASH("StructureConsoleLED1x2") power Mode 1
sbn HASH("StructureConsoleLED1x3") power Mode 1
sbn HASH("StructureConsoleLED5") power Setting r0
sbn HASH("StructureConsoleLED1x2") power Setting r0
sbn HASH("StructureConsoleLED1x3") power Setting r0
slt r1 r0 0.1
sb HASH("StructureSolidFuelGenerator") On r1
slt r0 r0 0.5
select r0 r0 Color.Orange Color.Green
sbn HASH("StructureConsoleLED5") power Color r0
sbn HASH("StructureConsoleLED1x2") power Color r0
sbn HASH("StructureConsoleLED1x3") power Color r0
j start</SourceCode>
      <NextAddr>5</NextAddr>
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      <SourceCode>alias filter db
alias sensor d0
alias vent d1

s vent PressureInternal 39000

start:
yield
l r0 sensor Temperature
slt r0 r0 401
l r1 filter PressureOutput
slt r1 r1 15000
and r0 r0 r1
s vent On r0
s filter Mode r0
j start</SourceCode>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureWant 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
#jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
#jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
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      <SourceCode>define Analyzer 435685051 # Gas Analyzer
define PowerVent 938836756  #active Vent
define ActiveVent -1129453144  #active Vent
define GasSensor -1252983604
define NameCool HASH("Cool")
define NameHot HASH("Hot")

define Kelvin 273
define TempHot 640
define TempCool 130
define PressureRef 15000

alias TempOutside r0
alias PressureTank r1
alias TempTank r2
alias var r3
alias Name r4
Init:
sb PowerVent Mode 1
sb ActiveVent Mode 1
Start:
sleep 1
jal CheckTankHot
jal CheckTankCool
j Start

CheckTankHot:
move Name NameHot
lbn PressureTank Analyzer Name Pressure Maximum
bge PressureTank PressureRef StopPowerVent
lb TempOutside GasSensor Temperature Maximum
sub TempOutside TempOutside Kelvin
blt TempOutside TempHot StopPowerVent
sub var PressureRef 5000
brlt PressureTank var 5
lbn TempTank Analyzer Name Temperature Maximum
sub TempTank TempTank Kelvin
sub TempTank TempTank 10
bgt TempTank TempOutside StopPowerVent
j StartPowerVent

CheckTankCool:
move Name NameCool
lbn PressureTank Analyzer Name Pressure Maximum
bge PressureTank PressureRef StopPowerVent
lb TempOutside GasSensor Temperature Maximum
sub TempOutside TempOutside Kelvin
bge TempOutside TempCool StopPowerVent
j StartPowerVent


StartPowerVent:
sbn PowerVent Name On 1
sbn ActiveVent Name On 1
j ra
StopPowerVent:
sbn PowerVent Name On 0
sbn ActiveVent Name On 0
j ra</SourceCode>
      <NextAddr>21</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>TempOutside</NewAliasesKeys>
      <NewAliasesKeys>PressureTank</NewAliasesKeys>
      <NewAliasesKeys>TempTank</NewAliasesKeys>
      <NewAliasesKeys>var</NewAliasesKeys>
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      <DefineKeys>Analyzer</DefineKeys>
      <DefineKeys>PowerVent</DefineKeys>
      <DefineKeys>ActiveVent</DefineKeys>
      <DefineKeys>GasSensor</DefineKeys>
      <DefineKeys>NameCool</DefineKeys>
      <DefineKeys>NameHot</DefineKeys>
      <DefineKeys>Kelvin</DefineKeys>
      <DefineKeys>TempHot</DefineKeys>
      <DefineKeys>TempCool</DefineKeys>
      <DefineKeys>PressureRef</DefineKeys>
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      <DefineValues>640</DefineValues>
      <DefineValues>130</DefineValues>
      <DefineValues>15000</DefineValues>
      <JumpTagsKeys>Init</JumpTagsKeys>
      <JumpTagsKeys>Start</JumpTagsKeys>
      <JumpTagsKeys>CheckTankHot</JumpTagsKeys>
      <JumpTagsKeys>CheckTankCool</JumpTagsKeys>
      <JumpTagsKeys>StartPowerVent</JumpTagsKeys>
      <JumpTagsKeys>StopPowerVent</JumpTagsKeys>
      <JumpTagsValues>17</JumpTagsValues>
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      <JumpTagsValues>26</JumpTagsValues>
      <JumpTagsValues>41</JumpTagsValues>
      <JumpTagsValues>51</JumpTagsValues>
      <JumpTagsValues>55</JumpTagsValues>
      <SleepDurationRemaining>1</SleepDurationRemaining>
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      <CustomName>IC Housing (Compact) Adv</CustomName>
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      <ReferenceId>5286822</ReferenceId>
      <PrefabName>StructureSecurityPrinter</PrefabName>
      <CustomName />
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        <x>678</x>
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        </eulerAngles>
      </WorldRotation>
      <States>
        <State>
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        </State>
        <State>
          <StateName>OnOff</StateName>
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        </State>
        <State>
          <StateName>Open</StateName>
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        </State>
        <State>
          <StateName>Lock</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Powered</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Error</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Export</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Import</StateName>
          <State>0</State>
        </State>
        <State>
          <StateName>Access</StateName>
          <State>0</State>
        </State>
      </States>
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>5247455</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <LogicStack>
        <Stack Value="2048" Index="63" />
      </LogicStack>
      <CurrentBuildState>4</CurrentBuildState>
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        <x>678</x>
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      </RegisteredWorldRotation>
      <ImportCount>0</ImportCount>
      <ImportState>0</ImportState>
      <ExportCount>0</ExportCount>
      <ExportState>0</ExportState>
      <FabricatorJob Quantity="1" />
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    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
      <ReferenceId>4568175</ReferenceId>
      <PrefabName>StructureFrame</PrefabName>
      <CustomName />
      <WorldPosition>
        <x>989</x>
        <y>115</y>
        <z>17</z>
      </WorldPosition>
      <WorldRotation>
        <x>0</x>
        <y>0</y>
        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
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          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>4524785</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
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        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>2</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        <x>989</x>
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        <w>1</w>
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        </eulerAngles>
      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="PipeSaveData">
      <ReferenceId>5053409</ReferenceId>
      <PrefabName>StructureInsulatedPipeLiquidCorner</PrefabName>
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        <x>1028</x>
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      </WorldPosition>
      <WorldRotation>
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        </eulerAngles>
      </WorldRotation>
      <States />
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      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>5040292</OwnerSteamId>
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      </DamageState>
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      </RegisteredWorldPosition>
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      </RegisteredWorldRotation>
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      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="PipeSaveData">
      <ReferenceId>4891204</ReferenceId>
      <PrefabName>StructureInsulatedPipeStraight</PrefabName>
      <CustomName />
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        <z>-10</z>
      </WorldPosition>
      <WorldRotation>
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        <eulerAngles>
          <x>270</x>
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          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>4870777</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>1024</x>
        <y>108.5</y>
        <z>-10</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>-0.5</x>
        <y>-0.5</y>
        <z>-0.5</z>
        <w>0.5</w>
        <eulerAngles>
          <x>270</x>
          <y>270</y>
          <z>0</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <PipeNetworkId>6038476</PipeNetworkId>
      <IsBurst>None</IsBurst>
      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="PipeSaveData">
      <ReferenceId>4570827</ReferenceId>
      <PrefabName>StructureInsulatedPipeStraight</PrefabName>
      <CustomName />
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        <x>989.5</x>
        <y>114</y>
        <z>6</z>
      </WorldPosition>
      <WorldRotation>
        <x>2.10734363E-08</x>
        <y>0.7071066</y>
        <z>-2.10734115E-08</z>
        <w>0.707106948</w>
        <eulerAngles>
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          <y>89.99997</y>
          <z>1.221333E-12</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>4524785</OwnerSteamId>
      <Reagents />
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      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        <x>989.5</x>
        <y>114</y>
        <z>6</z>
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      <RegisteredWorldRotation>
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          <z>1.221333E-12</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <PipeNetworkId>4676703</PipeNetworkId>
      <IsBurst>None</IsBurst>
      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="PipeSaveData">
      <ReferenceId>4926016</ReferenceId>
      <PrefabName>StructureInsulatedPipeStraight</PrefabName>
      <CustomName />
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        <z>-7.5</z>
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      <States />
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      <OwnerSteamId>4919281</OwnerSteamId>
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        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
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        </eulerAngles>
      </RegisteredWorldRotation>
      <PipeNetworkId>6038370</PipeNetworkId>
      <IsBurst>None</IsBurst>
      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>4889888</ReferenceId>
      <PrefabName>StructureCableCorner</PrefabName>
      <CustomName />
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      <States />
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      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>4870777</OwnerSteamId>
      <Reagents />
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      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
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        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
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      </RegisteredWorldRotation>
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    </ThingSaveData>
    <ThingSaveData xsi:type="CircuitHousingSaveData">
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      <PrefabName>StructureCircuitHousingCompact</PrefabName>
      <CustomName>ArcFurnace Control</CustomName>
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        <z>18</z>
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      <WorldRotation>
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        <State>
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        <State>
          <StateName>Error</StateName>
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        </State>
        <State>
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      <IsCustomName>false</IsCustomName>
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      <DeviceIDs>4668054</DeviceIDs>
      <DeviceIDs>4674142</DeviceIDs>
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      <DeviceIDs>0</DeviceIDs>
      <DeviceIDs>0</DeviceIDs>
    </ThingSaveData>
    <ThingSaveData xsi:type="ProgrammableChipSaveData">
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      <PrefabName>ItemIntegratedCircuit10</PrefabName>
      <CustomName>ArcFurnace Control v1</CustomName>
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        <y>108.470085</y>
        <z>17.9272385</z>
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      <WorldRotation>
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        <y>1</y>
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      <AngularVelocity>
        <x>0</x>
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        <z>0</z>
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      <Registers>60</Registers>
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      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
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      <Registers>0</Registers>
      <Registers>0</Registers>
      <Registers>0</Registers>
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      <SourceCode>alias Door d0
alias Vent d1
alias ArcFurnace d2
alias GasSensor d3

idle:
yield
s Door Open 1
s Vent On 0
s ArcFurnace On 0
l r0 ArcFurnace Activate
l r1 ArcFurnace ImportCount
s ArcFurnace Lock 1
bne r1 r2 cookCycle
j idle
cookCycle:
move r2 r1
s ArcFurnace On 1
yield
s ArcFurnace Activate 1
s Door Open 0
s Door On 0
s Vent On 1
s Vent Mode 1
sleep 1
l r3 GasSensor Pressure
snez r3 r3
l r4 ArcFurnace Activate
or r3 r3 r4
bnez r3 cookCycle
j idle</SourceCode>
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      <DeviceLables />
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      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>Door</NewAliasesKeys>
      <NewAliasesKeys>Vent</NewAliasesKeys>
      <NewAliasesKeys>ArcFurnace</NewAliasesKeys>
      <NewAliasesKeys>GasSensor</NewAliasesKeys>
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      <NewAliasesValuesIndex>2</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>3</NewAliasesValuesIndex>
      <JumpTagsKeys>idle</JumpTagsKeys>
      <JumpTagsKeys>cookCycle</JumpTagsKeys>
      <JumpTagsValues>5</JumpTagsValues>
      <JumpTagsValues>15</JumpTagsValues>
      <SleepDurationRemaining>NaN</SleepDurationRemaining>
    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
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      <PrefabName>StructureFrame</PrefabName>
      <CustomName />
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        <z>19</z>
      </WorldPosition>
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        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
          <y>0</y>
          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
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      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>4524785</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
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      <Registers>1</Registers>
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      <SourceCode>define Valve -1280984102
define Filter -348054045
define PressReg 209854039
define HotterLever 1220484876
define PressureReg 50
define Transmitter HASH("StructureLogicTransmitter")
define NameOfActive HASH("Active")
define NameOfPressure HASH("Pressure")
define NameOfCooling HASH("Cooling")
define Room1 HASH("Room1")
define Room2 HASH("Room2")
define Room3 HASH("Room3")
define Room4 HASH("Room4")
define Room5 HASH("Room5")
define Room6 HASH("Room6")
define Room7 HASH("Room7")
define Room8 HASH("Room8")
define Room9 HASH("Room9")
define Room10 HASH("Room10")
define Room11 HASH("Room11")
define Room12 HASH("Room12")
define Room13 HASH("Room13")
alias Info r0
alias Name r1
alias NameItSelf r2
alias Active r3
alias ActiveEmergency r4
alias PressureEmergency r5
alias CoolingEmergency r6
define TempMax 25
define TempMoyen 20
define Kelvin 273
define TempEmergencyStop 75
Init:
l NameItSelf db NameHash


Start:
#lbn ActiveEmergency Transmitter NameOfActive Setting Maximum
#lbn PressureEmergency Transmitter NameOfPressure Setting Maximum
#lbn CoolingEmergency Transmitter NameOfCooling Setting Maximum
move ActiveEmergency 1
move PressureEmergency 1
move CoolingEmergency 1
move Name Room1
jal StateRoom
move Name Room2
jal StateRoom
move Name Room3
jal StateRoom
move Name Room4
jal StateRoom
move Name Room5
jal StateRoom
move Name Room6
jal StateRoom
move Name Room7
jal StateRoom
move Name Room8
jal StateRoom
move Name Room9
jal StateRoom
move Name Room10
jal StateRoom
move Name Room11
jal StateRoom
move Name Room12
jal StateRoom
move Name Room13
jal StateRoom
sleep 1
j Start


StateRoom:
lb Active HotterLever Open Maximum
lbn Info Filter Name TemperatureInput Maximum
brnez Active 2
bge Info TempEmergencyStop StopEmergency
lbn Info Filter Name On Maximum
beqz Info StopEmergency
move Active 0
sbn PressReg Name Setting PressureReg
lbn Info Filter Name PressureInput Maximum
breqz Info 2
slt Active Info PressureReg
min Active Active ActiveEmergency
min Active Active PressureEmergency
sbn PressReg Name On Active
lbn Info Filter Name TemperatureInput Maximum
sub Info Info Kelvin
bge Info TempMax StartCool
bge TempMoyen Info StopCool
j ra

StartCool:
beqz CoolingEmergency StopCool
beqz ActiveEmergency StopCool
sbn Valve Name On 1
j ra
StopCool:
sbn Valve Name On 0
j ra

StopEmergency:
sbn Valve Name On 0
sbn PressReg Name On 0
j ra</SourceCode>
      <NextAddr>87</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>Info</NewAliasesKeys>
      <NewAliasesKeys>Name</NewAliasesKeys>
      <NewAliasesKeys>NameItSelf</NewAliasesKeys>
      <NewAliasesKeys>Active</NewAliasesKeys>
      <NewAliasesKeys>ActiveEmergency</NewAliasesKeys>
      <NewAliasesKeys>PressureEmergency</NewAliasesKeys>
      <NewAliasesKeys>CoolingEmergency</NewAliasesKeys>
      <NewAliasesValuesTarget>2</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesTarget>1</NewAliasesValuesTarget>
      <NewAliasesValuesIndex>2147483647</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>16</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>17</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>0</NewAliasesValuesIndex>
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      <NewAliasesValuesIndex>2</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>3</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>4</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>5</NewAliasesValuesIndex>
      <NewAliasesValuesIndex>6</NewAliasesValuesIndex>
      <DefineKeys>Valve</DefineKeys>
      <DefineKeys>Filter</DefineKeys>
      <DefineKeys>PressReg</DefineKeys>
      <DefineKeys>HotterLever</DefineKeys>
      <DefineKeys>PressureReg</DefineKeys>
      <DefineKeys>Transmitter</DefineKeys>
      <DefineKeys>NameOfActive</DefineKeys>
      <DefineKeys>NameOfPressure</DefineKeys>
      <DefineKeys>NameOfCooling</DefineKeys>
      <DefineKeys>Room1</DefineKeys>
      <DefineKeys>Room2</DefineKeys>
      <DefineKeys>Room3</DefineKeys>
      <DefineKeys>Room4</DefineKeys>
      <DefineKeys>Room5</DefineKeys>
      <DefineKeys>Room6</DefineKeys>
      <DefineKeys>Room7</DefineKeys>
      <DefineKeys>Room8</DefineKeys>
      <DefineKeys>Room9</DefineKeys>
      <DefineKeys>Room10</DefineKeys>
      <DefineKeys>Room11</DefineKeys>
      <DefineKeys>Room12</DefineKeys>
      <DefineKeys>Room13</DefineKeys>
      <DefineKeys>TempMax</DefineKeys>
      <DefineKeys>TempMoyen</DefineKeys>
      <DefineKeys>Kelvin</DefineKeys>
      <DefineKeys>TempEmergencyStop</DefineKeys>
      <DefineValues>-1280984102</DefineValues>
      <DefineValues>-348054045</DefineValues>
      <DefineValues>209854039</DefineValues>
      <DefineValues>1220484876</DefineValues>
      <DefineValues>50</DefineValues>
      <DefineValues>-693235651</DefineValues>
      <DefineValues>1286797620</DefineValues>
      <DefineValues>-1495678415</DefineValues>
      <DefineValues>336717647</DefineValues>
      <DefineValues>632427822</DefineValues>
      <DefineValues>-1128577900</DefineValues>
      <DefineValues>-876841982</DefineValues>
      <DefineValues>1440276897</DefineValues>
      <DefineValues>585093431</DefineValues>
      <DefineValues>-1143570291</DefineValues>
      <DefineValues>-858673125</DefineValues>
      <DefineValues>1550757258</DefineValues>
      <DefineValues>728341788</DefineValues>
      <DefineValues>673734907</DefineValues>
      <DefineValues>1596936301</DefineValues>
      <DefineValues>-970587689</DefineValues>
      <DefineValues>-1323224767</DefineValues>
      <DefineValues>25</DefineValues>
      <DefineValues>20</DefineValues>
      <DefineValues>273</DefineValues>
      <DefineValues>75</DefineValues>
      <JumpTagsKeys>Init</JumpTagsKeys>
      <JumpTagsKeys>Start</JumpTagsKeys>
      <JumpTagsKeys>StateRoom</JumpTagsKeys>
      <JumpTagsKeys>StartCool</JumpTagsKeys>
      <JumpTagsKeys>StopCool</JumpTagsKeys>
      <JumpTagsKeys>StopEmergency</JumpTagsKeys>
      <JumpTagsValues>33</JumpTagsValues>
      <JumpTagsValues>37</JumpTagsValues>
      <JumpTagsValues>74</JumpTagsValues>
      <JumpTagsValues>95</JumpTagsValues>
      <JumpTagsValues>100</JumpTagsValues>
      <JumpTagsValues>104</JumpTagsValues>
      <SleepDurationRemaining>NaN</SleepDurationRemaining>
    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
      <ReferenceId>1716912</ReferenceId>
      <PrefabName>StructureWallFlat</PrefabName>
      <CustomName />
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        <x>811</x>
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        <z>-561</z>
      </WorldPosition>
      <WorldRotation>
        <x>0.7071068</x>
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        <w>-0.7071068</w>
        <eulerAngles>
          <x>270</x>
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          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>1594505</OwnerSteamId>
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      <DamageState>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>1</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>811</x>
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      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>0.7071068</x>
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      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="DeviceAtmosphericSaveData">
      <ReferenceId>1596356</ReferenceId>
      <PrefabName>StructurePressureRegulator</PrefabName>
      <CustomName>Room4</CustomName>
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        <x>822.5</x>
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      </WorldPosition>
      <WorldRotation>
        <x>0</x>
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      <States>
        <State>
          <StateName>OnOff</StateName>
          <State>1</State>
        </State>
        <State>
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        </State>
        <State>
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        </State>
        <State>
          <StateName>Error</StateName>
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        </State>
      </States>
      <IsCustomName>false</IsCustomName>
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      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>1919485</OwnerSteamId>
      <Reagents />
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      </RegisteredWorldRotation>
      <PipeNetworkId>21890604</PipeNetworkId>
      <IsBurst>None</IsBurst>
      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="PlantSaveData">
      <ReferenceId>23991338</ReferenceId>
      <PrefabName>ItemWheat</PrefabName>
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      <AngularVelocity>
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      <HealthCurrent>0</HealthCurrent>
      <Quantity>1</Quantity>
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      <Stage>5</Stage>
      <HarvestQuantity>5</HarvestQuantity>
      <SeedQuantity>1</SeedQuantity>
      <FertilizerBoost>1</FertilizerBoost>
      <IsFertilized>false</IsFertilized>
      <PlanterName />
      <StackedGeneCollections>
        <GeneCollections>
          <PlanterCustomName />
          <GeneWrappers>
            <GeneWrapper>
              <Gene>GrowthTimeMultiplier</Gene>
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            </GeneWrapper>
            <GeneWrapper>
              <Gene>DarkPerDay</Gene>
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            <GeneWrapper>
              <Gene>LightPerDay</Gene>
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            <GeneWrapper>
              <Gene>DroughtTolerance</Gene>
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            </GeneWrapper>
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              <Value>-0.08045429</Value>
              <Stability>0</Stability>
            </GeneWrapper>
            <GeneWrapper>
              <Gene>SuffocationTolerance</Gene>
              <Value>0.06402921</Value>
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            </GeneWrapper>
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            </GeneWrapper>
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            </GeneWrapper>
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          </GeneWrappers>
        </GeneCollections>
      </StackedGeneCollections>
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      </PlantRecord>
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      <SourceCode>define NameP HASH("Poluant")
define NameCO2 HASH("CO2")
define NameO2 HASH("O2")
define NameH2 HASH("H2")
define NameN HASH("N")
define NameN2O HASH("N2O")
alias Info r0
alias Active r1
alias TempMax r2
alias TempAve r3
alias TempMin r4
alias PressureMax r5
alias Name r6
alias Next r7
define Kelvin 273
define delta 4
define AveTempStd -20
define AveTempO2CO2 20
define MaxPressureStd 10000
define MaxPressureCO2P 2500
Init:
sb HASH("StructureVolumePump") Setting 10
Start:
jal CheckPoluant
jal CheckCO2
jal CheckO2
jal CheckH2
jal CheckN
jal CheckN2O
sleep 2
j Start
FullCheck:
move Next ra
add TempMax TempAve delta
sub TempMin TempAve delta
jal CheckTemp
jal CheckPressure
jal CheckFilter
jal CheckPresence
jal CheckFilterOnOFF
jal CheckCanister
j Next
CheckPoluant:
move PressureMax MaxPressureCO2P
move TempAve AveTempStd
move Name NameP
j FullCheck
CheckCO2:
move PressureMax MaxPressureCO2P
move TempAve AveTempO2CO2
move Name NameCO2
j FullCheck
CheckO2:
move PressureMax MaxPressureStd
move TempAve AveTempO2CO2
move Name NameO2
j FullCheck
CheckH2:
move PressureMax MaxPressureStd
move TempAve AveTempStd
move Name NameH2
j FullCheck
CheckN:
move PressureMax MaxPressureStd
move TempAve AveTempStd
move Name NameN
j FullCheck
CheckN2O:
move PressureMax MaxPressureStd
move TempAve AveTempStd
move Name NameN2O
j FullCheck
CheckTemp:
lbn Info HASH("StructureFiltration") Name TemperatureOutput Average
sub Info Info Kelvin
sbn HASH("StructureLogicMemory") Name Setting Info
brle Info TempMax 2
sbn HASH("StructureDigitalValve") Name On 1
bgt Info TempMin ra
sbn HASH("StructureDigitalValve") Name On 0
j ra
CheckPressure:
lbn Info HASH("StructureFiltration") Name PressureOutput Average
sbn HASH("StructureConsoleLED5") Name Setting Info
sgt Active Info PressureMax
sbn HASH("StructureVolumePump") Name On Active
j ra
CheckFilter:
lbns Info HASH("StructureFiltration") Name 0 Quantity Maximum
snez Active Info
lbns Info HASH("StructureFiltration") Name 1 Quantity Maximum
snez Info Info
min Active Active Info
sbn HASH("StructureFlashingLight") Name On Active
j ra
CheckPresence:
lb Active HASH("StructureOccupancySensor") Activate Maximum
sb HASH("StructureConsoleLED5") On Active
sb HASH("StructureConsoleMonitor") On Active
j ra
CheckFilterOnOFF:
l Info db NameHash
beq Info Name ra
brne HASH("Poluant") Name 2
l Info db RatioPollutantInput
brne HASH("N") Name 2
l Info db RatioNitrogenInput
brne HASH("CO2") Name 2
l Info db RatioCarbonDioxideInput
brne HASH("O2") Name 2
l Info db RatioOxygenInput
sgtz Active Info
sbn HASH("StructureFiltration") Name On Active
j ra
CheckCanister:
lbns Info HASH("StructureGasTankStorage") Name 0 OccupantHash Maximum
brne Info HASH("ItemGasCanisterSmart") 3
move PressureMax 15000
jr 5
breq Info HASH("ItemGasCanisterEmpty") 3
sbn HASH("StructurePressureRegulator") Name On 0
j ra
move PressureMax 8000
lbns Info HASH("StructureGasTankStorage") Name 0 Pressure Maximum
brge Info PressureMax -4
sbn HASH("StructurePressureRegulator") Name Setting PressureMax
sbn HASH("StructurePressureRegulator") Name On 1
j ra</SourceCode>
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      <JumpTagsKeys>CheckPressure</JumpTagsKeys>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureWant 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
      <NextAddr>27</NextAddr>
      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
      <NewAliasesKeys>ra</NewAliasesKeys>
      <NewAliasesKeys>doorin</NewAliasesKeys>
      <NewAliasesKeys>doorext</NewAliasesKeys>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureWant 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
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      <SourceCode>define GrowLigth -1758710260

define Vanne HASH("StructureDigitalValve")
define PressureReg HASH("StructurePressureRegulator")

alias RatioOxy r0
alias Temp r1
alias Timer r2
alias IsDay r3
alias RatioVol r4
alias Info r5

define MaxTemp 297
define AverageTemp 293
#ForFern
define TimeOn 480
define TimeOff 300



Start:
jal CheckOxy
jal CheckTemp
jal CheckTimer
#jal CloseDoor
sleep 1
j Start

CheckOxy:
l RatioOxy db RatioOxygenInput
bge RatioOxy 0.5 ActiveFilter
ble RatioOxy 0.3 DesactiveFilter
j ra

CheckTemp:
l RatioVol db RatioMethaneInput
breqz RatioVol 4
sb PressureReg On 0
sb Vanne On 0
j ra
sb PressureReg On 1
l Temp db TemperatureInput
brge MaxTemp Temp 2
sb Vanne On 1
brge Temp AverageTemp 2
sb Vanne On 0
j ra

ActiveFilter:
l r0 db PressureInput
ble r0 40 DesactiveFilter
s db Mode 1
j ra
DesactiveFilter:
s db Mode 0
j ra

CheckTimer:
sub Timer Timer 1
beqz IsDay NigthTimer
DayTimer:
blez Timer Nigth
j ra
Day:
move Timer TimeOn
sb GrowLigth On 1
move IsDay 1
j DayTimer

NigthTimer:
blez Timer Day
j ra

Nigth:
move  Timer TimeOff
sb GrowLigth On 0
move IsDay 0
j NigthTimer

CloseDoor:
lbn Info HASH("StructureGlassDoor") HASH("Entry") Open Maximum
beqz Info ra
sleep 2
sbn HASH("StructureGlassDoor") HASH("Entry") Open 0
j ra</SourceCode>
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      <NewAliasesKeys>Timer</NewAliasesKeys>
      <NewAliasesKeys>IsDay</NewAliasesKeys>
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      <NewAliasesKeys>Info</NewAliasesKeys>
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      <NewAliasesValuesIndex>5</NewAliasesValuesIndex>
      <DefineKeys>GrowLigth</DefineKeys>
      <DefineKeys>Vanne</DefineKeys>
      <DefineKeys>PressureReg</DefineKeys>
      <DefineKeys>MaxTemp</DefineKeys>
      <DefineKeys>AverageTemp</DefineKeys>
      <DefineKeys>TimeOn</DefineKeys>
      <DefineKeys>TimeOff</DefineKeys>
      <DefineValues>-1758710260</DefineValues>
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      <DefineValues>297</DefineValues>
      <DefineValues>293</DefineValues>
      <DefineValues>480</DefineValues>
      <DefineValues>300</DefineValues>
      <JumpTagsKeys>Start</JumpTagsKeys>
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      <JumpTagsKeys>CheckTemp</JumpTagsKeys>
      <JumpTagsKeys>ActiveFilter</JumpTagsKeys>
      <JumpTagsKeys>DesactiveFilter</JumpTagsKeys>
      <JumpTagsKeys>CheckTimer</JumpTagsKeys>
      <JumpTagsKeys>DayTimer</JumpTagsKeys>
      <JumpTagsKeys>Day</JumpTagsKeys>
      <JumpTagsKeys>NigthTimer</JumpTagsKeys>
      <JumpTagsKeys>Nigth</JumpTagsKeys>
      <JumpTagsKeys>CloseDoor</JumpTagsKeys>
      <JumpTagsValues>20</JumpTagsValues>
      <JumpTagsValues>28</JumpTagsValues>
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      <JumpTagsValues>69</JumpTagsValues>
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      <JumpTagsValues>79</JumpTagsValues>
      <SleepDurationRemaining>1</SleepDurationRemaining>
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      <DeviceIDs>584110</DeviceIDs>
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    <ThingSaveData xsi:type="ProgrammableChipSaveData">
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      <SourceCode>alias Door d0
alias Vent d1
alias ArcFurnace d2
alias GasSensor d3

idle:
yield
s Door Open 1
s Vent On 0
s ArcFurnace On 0
l r0 ArcFurnace Activate
l r1 ArcFurnace ImportCount
s ArcFurnace Lock 1
bne r1 r2 cookCycle
j idle
cookCycle:
move r2 r1
s ArcFurnace On 1
yield
s ArcFurnace Activate 1
s Door Open 0
s Door On 0
s Vent On 1
s Vent Mode 1
sleep 1
l r3 GasSensor Pressure
snez r3 r3
l r4 ArcFurnace Activate
or r3 r3 r4
bnez r3 cookCycle
j idle</SourceCode>
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      <DeviceLables />
      <NewAliasesKeys>db</NewAliasesKeys>
      <NewAliasesKeys>sp</NewAliasesKeys>
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      <NewAliasesKeys>Door</NewAliasesKeys>
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      <NewAliasesKeys>ArcFurnace</NewAliasesKeys>
      <NewAliasesKeys>GasSensor</NewAliasesKeys>
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      <JumpTagsKeys>idle</JumpTagsKeys>
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    </ThingSaveData>
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    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
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      <PrefabName>StructureCableJunction</PrefabName>
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      </RegisteredWorldRotation>
    </ThingSaveData>
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      <States />
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        <Starvation>0</Starvation>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>1</CurrentBuildState>
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      <SourceCode>alias Machine d0
alias Stacker d1
alias Sensor d2

start:
yield

l r3 Sensor Activate
beqz r3 off
s Machine On 1
s Stacker On 1
l r0 Machine Activate
s Machine ClearMemory 1
bgtz r0 count
j start

count:
l r1 Stacker Setting
l r2 Machine ExportCount
bge r2 r1 stop
l r0 Machine Activate
beqz r0 stop
j count

stop:
s Machine Activate 0
sleep 1
s Stacker Activate 1
j start

off:
s Machine On 0
s Stacker On 0
j start</SourceCode>
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      <SourceCode>define HotACN HASH("HotAC")
define ColdACN HASH("ColdAC")
define HotPumpN HASH("HotPump")
define ColdPumpN HASH("ColdPump")
define CoolantPumpN HASH("CoolantPump")
define FilterPressN HASH("FilterPress")
define ColdRegulatorN HASH("ColdRegulator")
define AC -2087593337
define Pump -321403609
define Filter -348054045

define TempCold 243 #40C

#alias HotAC d0
#alias ColdAC d1
alias OutGasSens d0
#alias HotPump d3
#alias ColdPumpIn d4
alias ColdPumpOut d1

alias OutsideTemp r0

alias ColdVolIn r1
alias ColdVolOut r2
alias ColdACOutputTemp r3
alias ColdACOutputPress r4
alias ColdACWastePress r5
alias ColdACInputPress r6
alias ColdACMode r7

alias HotVol r8
alias HotACWasteTemp r9
alias HotACWastePress r10
alias HotACMode r11
alias HotACInputPress r12

alias ActVentAct r13

alias FilterOutPress r14
alias FilterMode r15

define ActVent -785498334

Start:
jal HotCoolant
jal ColdCoolant
jal PressureCoolant
jal GetHotGas
jal PressureSystem

yield
yield
yield
j Start
###
HotCoolant:
lbn HotACMode AC HotACN Mode 3
lbn HotACWastePress AC HotACN PressureOutput2 3
lbn HotACWasteTemp AC HotACN TemperatureOutput2 3
lbn HotACInputPress AC HotACN PressureInput 3

div HotVol 11145.75 HotACWastePress
sgt HotACMode HotACWastePress 5000
sgt HotACWasteTemp HotACWasteTemp 300.15
and HotACMode HotACMode HotACWasteTemp

sbn AC HotACN Mode HotACMode
slt HotACMode HotACInputPress 1000
sbn Pump HotPumpN On HotACMode
sbn Pump HotPumpN Setting HotVol

j ra
ColdCoolant:
###
#slt ColdACWastePress ColdACWastePress 2000
#s ColdPumpOut On ColdACWastePress
lbn ColdACMode AC ColdACN Mode 3
lbn ColdACOutputTemp AC ColdACN TemperatureOutput 3
lbn ColdACOutputPress AC ColdACN PressureOutput 3
lbn ColdACWastePress AC ColdACN PressureOutput2 3
lbn ColdACInputPress AC ColdACN PressureInput 3

##ColdPump Control
div ColdVolIn 11132.5 ColdACWastePress
sbn Pump ColdPumpN Setting ColdVolIn
slt ColdACMode ColdACInputPress 1000
sbn Pump ColdPumpN On ColdACMode


sgt ColdACMode ColdACOutputTemp TempCold
sbn AC ColdACN Mode ColdACMode
seqz ColdACMode ColdACMode
sbn Pump ColdRegulatorN On ColdACMode


slt ColdACMode ColdACInputPress 1000
slt ColdACMode ColdACWastePress 3000
brlt ColdACWastePress 3500 2
slt ColdACMode ColdACWastePress 3500
slt ColdACMode ColdACOutputPress 1500



j ra

PressureCoolant:
div ColdVolOut 11132.5 ColdACOutputPress
sbn Pump CoolantPumpN Setting ColdVolOut
j ra

GetHotGas:
l OutsideTemp OutGasSens Temperature
slt HotACWastePress HotACWastePress 20000
slt OutsideTemp OutsideTemp 403.15
and ActVentAct HotACWastePress OutsideTemp
sb ActVent On ActVentAct
j ra


PressureSystem:
lbn FilterOutPress Filter FilterPressN PressureOutput 3
slt FilterMode FilterOutPress 20000
sbn Filter FilterPressN Mode FilterMode
j ra</SourceCode>
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      <SourceCode>define HASH.CENTRIFUGE 690945935
define HASH.SILO 1155865682
define HASH.MINER 265720906
define stopThreshhold 550
alias Silo d0
alias isFull r0
alias tempCentrifuge r1
alias toggleOpen r2
define emptyThreshold 400
loop:
yield
l isFull Silo Quantity
slt isFull isFull stopThreshhold
sb 265720906 On isFull
move tempCentrifuge HASH("Cent.1")
jal updateCentrifuge
move tempCentrifuge HASH("Cent.2")
jal updateCentrifuge
move tempCentrifuge HASH("Cent.3")
jal updateCentrifuge
move tempCentrifuge HASH("Cent.4")
jal updateCentrifuge
move tempCentrifuge HASH("Cent.5")
jal updateCentrifuge
j loop
updateCentrifuge:
lbn toggleOpen HASH.CENTRIFUGE tempCentrifuge Reagents Sum
blt toggleOpen 1 closeCycle
sge toggleOpen toggleOpen emptyThreshold
bnez toggleOpen emptyCycle
j ra
emptyCycle:
sbn HASH.CENTRIFUGE tempCentrifuge Open 1
j ra
closeCycle:
sbn HASH.CENTRIFUGE tempCentrifuge Open 0
j ra</SourceCode>
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      <JumpTagsKeys>loop</JumpTagsKeys>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>689.5</x>
        <y>230</y>
        <z>-355</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>2.98018978E-08</x>
        <y>-5.66244637E-07</y>
        <z>0.7071068</z>
        <w>-0.7071068</w>
        <eulerAngles>
          <x>4.34671347E-05</x>
          <y>4.82967334E-05</y>
          <z>270</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <PipeNetworkId>4093693</PipeNetworkId>
      <IsBurst>None</IsBurst>
      <DamageRecord>None</DamageRecord>
    </ThingSaveData>
    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>3428088</ReferenceId>
      <PrefabName>StructureCableJunction</PrefabName>
      <CustomName />
      <WorldPosition>
        <x>681.5</x>
        <y>230</y>
        <z>-359</z>
      </WorldPosition>
      <WorldRotation>
        <x>0</x>
        <y>0</y>
        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
          <y>0</y>
          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>6</CustomColorIndex>
      <OwnerSteamId>3415337</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>681.5</x>
        <y>230</y>
        <z>-359</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>0</x>
        <y>0</y>
        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
          <y>0</y>
          <z>0</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <CableNetworkId>4553909</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
      <ReferenceId>7812325</ReferenceId>
      <PrefabName>StructureFrame</PrefabName>
      <CustomName />
      <WorldPosition>
        <x>387</x>
        <y>99</y>
        <z>-1661</z>
      </WorldPosition>
      <WorldRotation>
        <x>0</x>
        <y>0</y>
        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
          <y>0</y>
          <z>0</z>
        </eulerAngles>
      </WorldRotation>
      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>7235349</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>2</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>387</x>
        <y>99</y>
        <z>-1661</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>0</x>
        <y>0</y>
        <z>0</z>
        <w>1</w>
        <eulerAngles>
          <x>-0</x>
          <y>0</y>
          <z>0</z>
        </eulerAngles>
      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="LandingPadModularSaveData">
      <ReferenceId>3919287</ReferenceId>
      <PrefabName>Landingpad_DiagonalPiece01</PrefabName>
      <CustomName />
      <WorldPosition>
        <x>721</x>
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        <z>-327</z>
      </WorldPosition>
      <WorldRotation>
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        <w>1</w>
        <eulerAngles>
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        </eulerAngles>
      </WorldRotation>
      <States>
        <State>
          <StateName>OnOff</StateName>
          <State>1</State>
        </State>
      </States>
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>3</CustomColorIndex>
      <OwnerSteamId>3867911</OwnerSteamId>
      <Reagents />
      <Indestructable>false</Indestructable>
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        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>1</CurrentBuildState>
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    <ThingSaveData xsi:type="CableSaveSaveData">
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    <ThingSaveData xsi:type="CableSaveSaveData">
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      </WorldRotation>
      <States />
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      <OwnerSteamId>3183747</OwnerSteamId>
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      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>995.5</x>
        <y>108</y>
        <z>-7.5</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>0.50000006</x>
        <y>-0.4999998</y>
        <z>0.5</z>
        <w>-0.500000238</w>
        <eulerAngles>
          <x>-2.90283042E-05</x>
          <y>89.99998</y>
          <z>270</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <CableNetworkId>20026730</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="LandingPadModularDeviceSaveData">
      <ReferenceId>3738276</ReferenceId>
      <PrefabName>Landingpad_DataConnectionPiece</PrefabName>
      <CustomName />
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        <x>711</x>
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        <z>-331</z>
      </WorldPosition>
      <WorldRotation>
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        <w>8.89698549E-06</w>
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      <States>
        <State>
          <StateName>Powered</StateName>
          <State>1</State>
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        <State>
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        <State>
          <StateName>Error</StateName>
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        </State>
        <State>
          <StateName>Activate</StateName>
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        </State>
        <State>
          <StateName>Mode</StateName>
          <State>0</State>
        </State>
      </States>
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>-1</CustomColorIndex>
      <OwnerSteamId>3725553</OwnerSteamId>
      <Reagents />
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      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
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        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>1</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>711</x>
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      <RegisteredWorldRotation>
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        <w>8.89698549E-06</w>
        <eulerAngles>
          <x>-0</x>
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        </eulerAngles>
      </RegisteredWorldRotation>
      <PadNetworkId>3919167</PadNetworkId>
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    <ThingSaveData xsi:type="CableSaveSaveData">
      <ReferenceId>3172531</ReferenceId>
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      <WorldRotation>
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        <z>0.7071068</z>
        <w>-0.7071068</w>
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          <x>-2.414853E-05</x>
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        </eulerAngles>
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      <States />
      <IsCustomName>false</IsCustomName>
      <CustomColorIndex>7</CustomColorIndex>
      <OwnerSteamId>3162757</OwnerSteamId>
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      <DamageState>
        <Brute>0</Brute>
        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
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        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>0</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>708</x>
        <y>238</y>
        <z>-345</z>
      </RegisteredWorldPosition>
      <RegisteredWorldRotation>
        <x>1.49012621E-07</x>
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        <w>-0.7071068</w>
        <eulerAngles>
          <x>-2.414853E-05</x>
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          <z>270</z>
        </eulerAngles>
      </RegisteredWorldRotation>
      <CableNetworkId>3738225</CableNetworkId>
    </ThingSaveData>
    <ThingSaveData xsi:type="StructureSaveData">
      <ReferenceId>3172046</ReferenceId>
      <PrefabName>StructureFrame</PrefabName>
      <CustomName />
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        <x>707</x>
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      <WorldRotation>
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        </eulerAngles>
      </WorldRotation>
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        <Burn>0</Burn>
        <Oxygen>0</Oxygen>
        <Hydration>0</Hydration>
        <Starvation>0</Starvation>
        <Toxic>0</Toxic>
        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>2</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
      <HasSpawnedWreckage>false</HasSpawnedWreckage>
      <RegisteredWorldPosition>
        <x>707</x>
        <y>237</y>
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      </RegisteredWorldPosition>
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        <z>0</z>
        <w>1</w>
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          <z>0</z>
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      </RegisteredWorldRotation>
    </ThingSaveData>
    <ThingSaveData xsi:type="CircuitHousingSaveData">
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      <PrefabName>StructureCircuitHousing</PrefabName>
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        <y>244</y>
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        <State>
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      <Registers>90</Registers>
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      <SourceCode>define SolarHorizontalAngle 0
define EveningMorningAngle 85 #90=night,85=twilight

alias DaySensor d0
alias Dial d1
alias NSignal d2

fMain:
jal fCalcVertical
jal fCalcHorizontal
jal fNightSignal
yield
j fMain

fCalcHorizontal:
move r10 ra
jal fDialSettings
pop r14
brltz r14 3
mul r14 90 r14
jr 2
mul r14 90 SolarHorizontalAngle
brdse DaySensor 3
lb r15 1076425094 Horizontal 0
jr 2
l r15 DaySensor Horizontal
add r15 r15 r14
breqz r0 2
add r15 r14 270
sb -2045627372 Horizontal r15
sb -539224550 Horizontal r15
sb -934345724 Horizontal r15
sb -1545574413 Horizontal r15
move ra r10
j ra

fCalcVertical:
brdse DaySensor 3
lb r15 1076425094 Vertical 0
jr 2
l r15 DaySensor Vertical
sgt r1 r15 EveningMorningAngle
brgt r15 95 3
move r0 0
jr 2
move r0 1
brgt r15 75 4
sub r15 r15 90
abs r15 r15
jr 2
move r15 15
sb -2045627372 Vertical r15
sb -539224550 Vertical r15
sb -934345724 Vertical r15
sb -1545574413 Vertical r15
j ra

fDialSettings:
brdse Dial 3
push -1
j ra
l r15 Dial PrefabHash
breq r15 554524804 3
push -1
j ra
s Dial Mode 3
l r15 Dial Setting
push r15
j ra

fNightSignal:
brdse NSignal 2
j ra
l r15 NSignal PrefabHash
brne r15 -851746783 3
s NSignal Setting r1
j ra
s NSignal On r1 #err: On not supported
j ra</SourceCode>
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      <SourceCode>define AllSensor -1252983604
define SensorIN HASH("SAS")
define MentionSensor -1713470563
define Light 1514476632
define PressureWant 0
alias doorin d0
alias doorext d1
alias ventin d2
alias ventout d3
alias SensorsPressMin r5
alias SensorsPressMax r6
alias PressDiff r7
alias SensorsTempMax r8
alias SensorsTempMin r9
alias TempDiff r10
alias PersonMention r11
alias Info r12
alias Status r13
alias StatusOut r14
alias StatusIn r15
# r15 keeps track of which door is currently open
# r14 too, just for vent (actually r14 = r14(r15))
# r13 is target pressure in airlock
j init

switch:
s doorext Mode 0
s doorin Mode 0
s doorext Lock 0
s doorin Lock 0
s doorext Open 1
s doorin Open 1
jal EmergencyCheck
init:
s doorin Mode 1
s doorext Mode 1
s doorin Open 0
s doorext Open 0
s doorin Setting 0
s doorext Setting 0
s ventin On 0
s ventout On 0
move r15 0
move r13 0
s doorin Lock 0
s doorext Lock 0
start:
jal EmergencyCheck
lb PersonMention MentionSensor Activate Maximum
snez Info PersonMention
sb Light On Info
normalMode:
l r1 doorin Setting
l r2 doorext Setting
l r3 doorin Open
l r4 doorext Open
mul r3 r3 10
mul r4 r4 10
add r1 r1 r3
add r2 r2 r4
beq r1 10 AirToIn
beq r1 1 AirToOut
beq r2 10 AirToOut
beq r2 1 AirToIn

j start

EmergencyCheck:
lb SensorsPressMax AllSensor Pressure 3
lb SensorsPressMin AllSensor Pressure 2
sub PressDiff SensorsPressMax SensorsPressMin
bge PressDiff 5 ra
lb SensorsTempMax AllSensor Temperature 3
lb SensorsTempMin AllSensor Temperature 2
sub TempDiff SensorsTempMax SensorsTempMin
bge TempDiff 5  ra
j switch

AirToOut:
move StatusOut 1
move StatusIn 0
j Empty
AirToIn:
move StatusOut 0
move StatusIn 1
j Empty
Empty:
s doorin Lock 1
s doorext Lock 1
s doorin Open 0
s doorext Open 0
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 1 -3
s ventin Mode 1
s ventin On StatusIn
s ventout Mode 1
s ventout On StatusOut
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brnez Info -2
s ventin On StatusOut
s ventin Mode 0
s ventout On StatusIn
s ventout Mode 0
sleep 1
lbn Info AllSensor SensorIN Pressure Maximum
brlt Info PressureWant -2
s ventin On 0
s ventout On 0
s doorin Open StatusOut
s doorext Open StatusIn
l r3 doorin Open
l r4 doorext Open
or r3 r3 r4
breq r3 0 -3
s doorin Lock 0
s doorext Lock 0
j start</SourceCode>
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      <DefineKeys>AllSensor</DefineKeys>
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      <DefineKeys>MentionSensor</DefineKeys>
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      <JumpTagsKeys>switch</JumpTagsKeys>
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    <ThingSaveData xsi:type="DeviceAtmosphericSaveData">
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    <ThingSaveData xsi:type="DeviceAtmosphericSaveData">
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        <State>
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        <State>
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      <OwnerSteamId>896032</OwnerSteamId>
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        <Radiation>0</Radiation>
        <Stun>0</Stun>
        <Decay>0</Decay>
      </DamageState>
      <CurrentBuildState>2</CurrentBuildState>
      <MothershipReferenceId>0</MothershipReferenceId>
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        <Decay>0</Decay>
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      <CurrentBuildState>0</CurrentBuildState>
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    </ThingSaveData>
    <ThingSaveData xsi:type="AirConditionerSaveData">
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          <StateName>Powered</StateName>
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        <State>
          <StateName>Mode</StateName>
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        </State>
        <State>
          <StateName>Error</StateName>
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        </State>
        <State>
          <StateName>Open</StateName>
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      <Registers>841.29722550718566</Registers>
      <Registers>7063.9406224161785</Registers>
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      <Registers>-0</Registers>
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      <Registers>-INF</Registers>
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      <Registers>-INF</Registers>
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      <SourceCode>define HotACN HASH("HotAC")
define ColdACN HASH("ColdAC")
define HotPumpN HASH("HotPump")
define ColdPumpN HASH("ColdPump")
define CoolantPumpN HASH("CoolantPump")
define FilterPressN HASH("FilterPress")
define ColdRegulatorN HASH("ColdRegulator")
define AC -2087593337
define Pump -321403609
define Filter -348054045

define TempCold 243 #40C

#alias HotAC d0
#alias ColdAC d1
alias OutGasSens d0
#alias HotPump d3
#alias ColdPumpIn d4
alias ColdPumpOut d1

alias OutsideTemp r0

alias ColdVolIn r1
alias ColdVolOut r2
alias ColdACOutputTemp r3
alias ColdACOutputPress r4
alias ColdACWastePress r5
alias ColdACInputPress r6
alias ColdACMode r7

alias HotVol r8
alias HotACWasteTemp r9
alias HotACWastePress r10
alias HotACMode r11
alias HotACInputPress r12

alias ActVentAct r13

alias FilterOutPress r14
alias FilterMode r15

define ActVent -785498334

Start:
jal HotCoolant
jal ColdCoolant
jal PressureCoolant
#jal GetHotGas
jal PressureSystem

yield
yield
yield
j Start
###
HotCoolant:
lbn HotACMode AC HotACN Mode 3
lbn HotACWastePress AC HotACN PressureOutput2 3
lbn HotACWasteTemp AC HotACN TemperatureOutput2 3
lbn HotACInputPress AC HotACN PressureInput 3

div HotVol 11145.75 HotACWastePress
sgt HotACMode HotACWastePress 5000
sgt HotACWasteTemp HotACWasteTemp 300.15
and HotACMode HotACMode HotACWasteTemp

sbn AC HotACN Mode HotACMode
slt HotACMode HotACInputPress 1000
sbn Pump HotPumpN On HotACMode
sbn Pump HotPumpN Setting HotVol

j ra
ColdCoolant:
###
#slt ColdACWastePress ColdACWastePress 2000
#s ColdPumpOut On ColdACWastePress
lbn ColdACMode AC ColdACN Mode 3
lbn ColdACOutputTemp AC ColdACN TemperatureOutput 3
lbn ColdACOutputPress AC ColdACN PressureOutput 3
lbn ColdACWastePress AC ColdACN PressureOutput2 3
lbn ColdACInputPress AC ColdACN PressureInput 3

##ColdPump Control
div ColdVolIn 11132.5 ColdACWastePress
sbn Pump ColdPumpN Setting ColdVolIn
slt ColdACMode ColdACInputPress 1000
sbn Pump ColdPumpN On ColdACMode


sgt ColdACMode ColdACOutputTemp TempCold
sbn AC ColdACN Mode ColdACMode
seqz ColdACMode ColdACMode
sbn Pump ColdRegulatorN On ColdACMode


slt ColdACMode ColdACInputPress 1000
slt ColdACMode ColdACWastePress 3000
brlt ColdACWastePress 3500 2
slt ColdACMode ColdACWastePress 3500
slt ColdACMode ColdACOutputPress 1500



j ra

PressureCoolant:
div ColdVolOut 11132.5 ColdACOutputPress
sbn Pump CoolantPumpN Setting ColdVolOut
j ra

GetHotGas:
l OutsideTemp OutGasSens Temperature
slt HotACWastePress HotACWastePress 20000
slt OutsideTemp OutsideTemp 403.15
and ActVentAct HotACWastePress OutsideTemp
sb ActVent On ActVentAct
j ra


PressureSystem:
lbn FilterOutPress Filter FilterPressN PressureOutput 3
slt FilterMode FilterOutPress 20000
sbn Filter FilterPressN Mode FilterMode
j ra</SourceCode>
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      <SourceCode># Simple outdoor lighting by jaks (CarBaCA)

define sensor 1076425094

define led 1944485013
define long 797794350
define longAgle 1847265835
define longWide 555215790
define round 1514476632
define roundAgle 1592905386
define roundSmall 1436121888
define wall -1860064656
define wallBatt -1306415132

getup:
lb r1 sensor Activate 2
beqz r1 27
sb led On 0
sb long On 0
sb longAgle On 0
sb longWide On 0
sb round On 0
sb roundAgle On 0
sb roundSmall On 0
sb wall On 0
sb wallBatt On 0
j getup
sb led On 1
sb long On 1
sb longAgle On 1
sb longWide On 1
sb round On 1
sb roundAgle On 1
sb roundSmall On 1
sb wall On 1
sb wallBatt On 1
j getup</SourceCode>
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